Category Archives: playfulness

Enthused Tech

Yesterday, I held a WiZiQ session on the use of online tech in higher education:

Enthusing Higher Education: Getting Universities and Colleges to Play with Online Tools and Services

Slideshare

(Full multimedia recording available here)

During the session, Nellie Deutsch shared the following link:

Diffusion of Innovations, by Everett Rogers (1995)

Haven’t read Rogers’s book but it sounds like a contextually easy to understand version of ideas which have been quite clear in Boasian disciplines (cultural anthropology, folkloristics, cultural ecology…) for a while. But, in this sometimes obsessive quest for innovation, it might in fact be useful to go back to basic ideas about the social mechanisms which can be observed in the adoption of new tools and techniques. It’s in fact the thinking behind this relatively recent blogpost of mine:

Technology Adoption and Active Reading

My emphasis during the WiZiQ session was on enthusiasm. I tend to think a lot about occasions in which, thinking about possibilities afforded technology relates to people getting “psyched up.” In a way, this is exactly how I can define myself as a tech enthusiast: I get easy psyched up in the context of discussions about technology.

What’s funny is that I’m no gadget freak. I don’t care about the tool. I just love to dream up possibilities. And I sincerely think that I’m not alone. We might even guess that a similar dream-induced excitement animates true gadget freaks, who must have the latest tool. Early adopters are a big part of geek culture and, though still small, geek culture is still a niche.

Because I know I’ll keep on talking about these things on other occasions, I can “leave it at that,” for now.

RERO‘s my battle cry.

TBC

Crazy App Idea: Happy Meter

I keep getting ideas for apps I’d like to see on Apple’s App Store for iPod touch and iPhone. This one may sound a bit weird but I think it could be fun. An app where you can record your mood and optionally broadcast it to friends. It could become rather sophisticated, actually. And I think it can have interesting consequences.

The idea mostly comes from Philippe Lemay, a psychologist friend of mine and fellow PDA fan. Haven’t talked to him in a while but I was just thinking about something he did, a number of years ago (in the mid-1990s). As part of an academic project, Philippe helped develop a PDA-based research program whereby subjects would record different things about their state of mind at intervals during the day. Apart from the neatness of the data gathering technique, this whole concept stayed with me. As a non-psychologist, I personally get the strong impression that recording your moods frequently during the day can actually be a very useful thing to do in terms of mental health.

And I really like the PDA angle. Since I think of the App Store as transforming Apple’s touch devices into full-fledged PDAs, the connection is rather strong between Philippe’s work at that time and the current state of App Store development.

Since that project of Philippe’s, a number of things have been going on which might help refine the “happy meter” concept.

One is that “lifecasting” became rather big, especially among certain groups of Netizens (typically younger people, but also many members of geek culture). Though the lifecasting concept applies mostly to video streams, there are connections with many other trends in online culture. The connection with vidcasting specifically (and podcasting generally) is rather obvious. But there are other connections. For instance, with mo-, photo-, or microblogging. Or even with all the “mood” apps on Facebook.

Speaking of Facebook as a platform, I think it meshes especially well with touch devices.

So, “happy meter” could be part of a broader app which does other things: updating Facebook status, posting tweets, broadcasting location, sending personal blogposts, listing scores in a Brain Age type game, etc.

Yet I think the “happy meter” could be useful on its own, as a way to track your own mood. “Turns out, my mood was improving pretty quickly on that day.” “Sounds like I didn’t let things affect me too much despite all sorts of things I was going through.”

As a mood-tracker, the “happy meter” should be extremely efficient. Because it’s easy, I’m thinking of sliders. One main slider for general mood and different sliders for different moods and emotions. It would also be possible to extend the “entry form” on occasion, when the user wants to record more data about their mental state.

Of course, everything would be save automatically and “sent to the cloud” on occasion. There could be a way to selectively broadcast some slider values. The app could conceivably send reminders to the user to update their mood at regular intervals. It could even serve as a “break reminder” feature. Though there are limitations on OSX iPhone in terms of interapplication communication, it’d be even neater if the app were able to record other things happening on the touch device at the same time, such as music which is playing or some apps which have been used.

Now, very obviously, there are lots of privacy issues involved. But what social networking services have taught us is that users can have pretty sophisticated notions of privacy management, if they’re given the chance. For instance, adept Facebook users may seem to indiscrimately post just about everything about themselves but are often very clear about what they want to “let out,” in context. So, clearly, every type of broadcasting should be controlled by the user. No opt-out here.

I know this all sounds crazy. And it all might be a very bad idea. But the thing about letting my mind wander is that it helps me remain happy.

Ze-Style Identity Management

Neat experiment!

Ze Frank, probably the Internet personality with the happiest following, took over the Facebook profiles of two of his fans for one week each.

Here’s a post from one of those zefans who have been impersonated by Ze:

and x… gets the square – Ze Frank Wuzz Inside My Internetzz…!

I think what I like so much about these projects is that they’re both quite deep yet very playful. Fun without lack of seriousness. Honest, transparent, open.

The Need for Social Science in Social Web/Marketing/Media (Draft)

[Been sitting on this one for a little while. Better RERO it, I guess.]

Sticking My Neck Out (Executive Summary)

I think that participants in many technology-enthusiastic movements which carry the term “social” would do well to learn some social science. Furthermore, my guess is that ethnographic disciplines are very well-suited to the task of teaching participants in these movements something about social groups.

Disclaimer

Despite the potentially provocative title and my explicitly stating a position, I mostly wish to think out loud about different things which have been on my mind for a while.

I’m not an “expert” in this field. I’m just a social scientist and an ethnographer who has been observing a lot of things online. I do know that there are many experts who have written many great books about similar issues. What I’m saying here might not seem new. But I’m using my blog as a way to at least write down some of the things I have in mind and, hopefully, discuss these issues thoughtfully with people who care.

Also, this will not be a guide on “what to do to be social-savvy.” Books, seminars, and workshops on this specific topic abound. But my attitude is that every situation needs to be treated in its own context, that cookie-cutter solutions often fail. So I would advise people interested in this set of issues to train themselves in at least a little bit of social science, even if much of the content of the training material seems irrelevant. Discuss things with a social scientist, hire a social scientist in your business, take a course in social science, and don’t focus on advice but on the broad picture. Really.

Clarification

Though they are all different, enthusiastic participants in “social web,” “social marketing,” “social media,” and other “social things online” do have some commonalities. At the risk of angering some of them, I’m lumping them all together as “social * enthusiasts.” One thing I like about the term “enthusiast” is that it can apply to both professional and amateurs, to geeks and dabblers, to full-timers and part-timers. My target isn’t a specific group of people. I just observed different things in different contexts.

Links

Shameless Self-Promotion

A few links from my own blog, for context (and for easier retrieval):

Shameless Cross-Promotion

A few links from other blogs, to hopefully expand context (and for easier retrieval):

Some raw notes

  • Insight
  • Cluefulness
  • Openness
  • Freedom
  • Transparency
  • Unintended uses
  • Constructivism
  • Empowerment
  • Disruptive technology
  • Innovation
  • Creative thinking
  • Critical thinking
  • Technology adoption
  • Early adopters
  • Late adopters
  • Forced adoption
  • OLPC XO
  • OLPC XOXO
  • Attitudes to change
  • Conservatism
  • Luddites
  • Activism
  • Impatience
  • Windmills and shelters
  • Niche thinking
  • Geek culture
  • Groupthink
  • Idea horizon
  • Intersubjectivity
  • Influence
  • Sphere of influence
  • Influence network
  • Social butterfly effect
  • Cog in a wheel
  • Social networks
  • Acephalous groups
  • Ego-based groups
  • Non-hierarchical groups
  • Mutual influences
  • Network effects
  • Risk-taking
  • Low-stakes
  • Trial-and-error
  • Transparency
  • Ethnography
  • Epidemiology of ideas
  • Neural networks
  • Cognition and communication
  • Wilson and Sperber
  • Relevance
  • Global
  • Glocal
  • Regional
  • City-State
  • Fluidity
  • Consensus culture
  • Organic relationships
  • Establishing rapport
  • Buzzwords
  • Viral
  • Social
  • Meme
  • Memetic marketplace
  • Meta
  • Target audience

Let’s Give This a Try

The Internet is, simply, a network. Sure, technically it’s a meta-network, a network of networks. But that is pretty much irrelevant, in social terms, as most networks may be analyzed at different levels as containing smaller networks or being parts of larger networks. The fact remains that the ‘Net is pretty easy to understand, sociologically. It’s nothing new, it’s just a textbook example of something social scientists have been looking at for a good long time.

Though the Internet mostly connects computers (in many shapes or forms, many of them being “devices” more than the typical “personal computer”), the impact of the Internet is through human actions, behaviours, thoughts, and feelings. Sure, we can talk ad nauseam about the technical aspects of the Internet, but these topics have been covered a lot in the last fifteen years of intense Internet growth and a lot of people seem to be ready to look at other dimensions.

The category of “people who are online” has expanded greatly, in different steps. Here, Martin Lessard’s description of the Internet’s Six Cultures (Les 6 cultures d’Internet) is really worth a read. Martin’s post is in French but we also had a blog discussion in English, about it. Not only are there more people online but those “people who are online” have become much more diverse in several respects. At the same time, there are clear patterns on who “online people” are and there are clear differences in uses of the Internet.

Groups of human beings are the very basic object of social science. Diversity in human groups is the very basis for ethnography. Ethnography is simply the description of (“writing about”) human groups conceived as diverse (“peoples”). As simple as ethnography can be, it leads to a very specific approach to society which is very compatible with all sorts of things relevant to “social * enthusiasts” on- and offline.

While there are many things online which may be described as “media,” comparing the Internet to “The Mass Media” is often the best way to miss “what the Internet is all about.” Sure, the Internet isn’t about anything (about from connecting computers which, in turn, connect human beings). But to get actual insight into the ‘Net, one probably needs to free herself/himself of notions relating to “The Mass Media.” Put bluntly, McLuhan was probably a very interesting person and some of his ideas remain intriguing but fallacies abound in his work and the best thing to do with his ideas is to go beyond them.

One of my favourite examples of the overuse of “media”-based concepts is the issue of influence. In blogging, podcasting, or selling, the notion often is that, on the Internet as in offline life, “some key individuals or outlets are influential and these are the people by whom or channels through which ideas are disseminated.” Hence all the Technorati rankings and other “viewer statistics.” Old techniques and ideas from the times of radio and television expansion are used because it’s easier to think through advertising models than through radically new models. This is, in fact, when I tend to bring back my explanation of the “social butterfly effect“: quite frequently, “influence” online isn’t through specific individuals or outlets but even when it is, those people are influential through virtue of connecting to diverse groups, not by the number of people they know. There are ways to analyze those connections but “measuring impact” is eventually missing the point.

Yes, there is an obvious “qual. vs. quant.” angle, here. A major distinction between non-ethnographic and ethnographic disciplines in social sciences is that non-ethnographic disciplines tend to be overly constrained by “quantitative analysis.” Ultimately, any analysis is “qualitative” but “quantitative methods” are a very small and often limiting subset of the possible research and analysis methods available. Hence the constriction and what some ethnographers may describe as “myopia” on the part of non-ethnographers.

Gone Viral

The term “viral” is used rather frequently by “social * enthusiasts” online. I happen to think that it’s a fairly fitting term, even though it’s used more by extension than by literal meaning. To me, it relates rather directly to Dan Sperber’s “epidemiological” treatment of culture (see Explaining Culture) which may itself be perceived as resembling Dawkins’s well-known “selfish gene” ideas made popular by different online observers, but with something which I perceive to be (to use simple semiotic/semiological concepts) more “motivated” than the more “arbitrary” connections between genetics and ideas. While Sperber could hardly be described as an ethnographer, his anthropological connections still make some of his work compatible with ethnographic perspectives.

Analysis of the spread of ideas does correspond fairly closely with the spread of viruses, especially given the nature of contacts which make transmission possible. One needs not do much to spread a virus or an idea. This virus or idea may find “fertile soil” in a given social context, depending on a number of factors. Despite the disadvantages of extending analogies and core metaphors too far, the type of ecosystem/epidemiology analysis of social systems embedded in uses of the term “viral” do seem to help some specific people make sense of different things which happen online. In “viral marketing,” the type of informal, invisible, unexpected spread of recognition through word of mouth does relate somewhat to the spread of a virus. Moreover, the metaphor of “viral marketing” is useful in thinking about the lack of control the professional marketer may have on how her/his product is perceived. In this context, the term “viral” seems useful.

The Social

While “viral” seems appropriate, the even more simple “social” often seems inappropriately used. It’s not a ranty attitude which makes me comment negatively on the use of the term “social.” In fact, I don’t really care about the use of the term itself. But I do notice that use of the term often obfuscates what is the obvious social character of the Internet.

To a social scientist, anything which involves groups is by definition “social.” Of course, some groups and individuals are more gregarious than others, some people are taken to be very sociable, and some contexts are more conducive to heightened social interactions. But social interactions happen in any context.
As an example I used (in French) in reply to this blog post, something as common as standing in line at a grocery store is representative of social behaviour and can be analyzed in social terms. Any Web page which is accessed by anyone is “social” in the sense that it establishes some link, however tenuous and asymmetric, between at least two individuals (someone who created the page and the person who accessed that page). Sure, it sounds like the minimal definition of communication (sender, medium/message, receiver). But what most people who talk about communication seem to forget (unlike Jakobson), is that all communication is social.

Sure, putting a comment form on a Web page facilitates a basic social interaction, making the page “more social” in the sense of “making that page easier to use explicit social interaction.” And, of course, adding some features which facilitate the act of sharing data with one’s personal contacts is a step above the contact form in terms of making certain type of social interaction straightforward and easy. But, contrary to what Google Friend Connect implies, adding those features doesn’t suddenly make the site social. The site itself isn’t really social and, assuming some people visited it, there was already a social dimension to it. I’m not nitpicking on word use. I’m saying that using “social” in this way may blind some people to social dimensions of the Internet. And the consequences can be pretty harsh, in some cases, for overlooking how social the ‘Net is.

Something similar may be said about the “Social Web,” one of the many definitions of “Web 2.0” which is used in some contexts (mostly, the cynic would say, “to make some tool appear ‘new and improved'”). The Web as a whole was “social” by definition. Granted, it lacked the ease of social interaction afforded such venerable Internet classics as Usenet and email. But it was already making some modes of social interaction easier to perceive. No, this isn’t about “it’s all been done.” It’s about being oblivious to the social potential of tools which already existed. True, the period in Internet history known as “Web 2.0” (and the onset of the Internet’s sixth culture) may be associated with new social phenomena. But there is little evidence that the association is causal, that new online tools and services created a new reality which suddenly made it possible for people to become social online. This is one reason I like Martin Lessard’s post so much. Instead of postulating the existence of a brand new phenomenon, he talks about the conditions for some changes in both Internet use and the form the Web has taken.

Again, this isn’t about terminology per se. Substitute “friendly” for “social” and similar issues might come up (friendship and friendliness being disconnected from the social processes which underline them).

Adoptive Parents

Many “social * enthusiasts” are interested in “adoption.” They want their “things” to be adopted. This is especially visible among marketers but even in social media there’s an issue of “getting people on board.” And some people, especially those without social science training, seem to be looking for a recipe.

Problem is, there probably is no such thing as a recipe for technology adoption.

Sure, some marketing practises from the offline world may work online. Sometimes, adapting a strategy from the material world to the Internet is very simple and the Internet version may be more effective than the offline version. But it doesn’t mean that there is such a thing as a recipe. It’s a matter of either having some people who “have a knack for this sort of things” (say, based on sensitivity to what goes on online) or based on pure luck. Or it’s a matter of measuring success in different ways. But it isn’t based on a recipe. Especially not in the Internet sphere which is changing so rapidly (despite some remarkably stable features).

Again, I’m partial to contextual approaches (“fully-customized solutions,” if you really must). Not just because I think there are people who can do this work very efficiently. But because I observe that “recipes” do little more than sell “best-selling books” and other items.

So, what can we, as social scientists, say about “adoption?” That technology is adopted based on the perceived fit between the tools and people’s needs/wants/goals/preferences. Not the simple “the tool will be adopted if there’s a need.” But a perception that there might be a fit between an amorphous set of social actors (people) and some well-defined tools (“technologies”). Recognizing this fit is extremely difficult and forcing it is extremely expensive (not to mention completely unsustainable). But social scientists do help in finding ways to adapt tools to different social situations.

Especially ethnographers. Because instead of surveys and focus groups, we challenge assumptions about what “must” fit. Our heads and books are full of examples which sound, in retrospect, as common sense but which had stumped major corporations with huge budgets. (Ask me about McDonald’s in Brazil or browse a cultural anthropology textbook, for more information.)

Recently, while reading about issues surrounding the OLPC’s original XO computer, I was glad to read the following:

John Heskett once said that the critical difference between invention and innovation was its mass adoption by users. (Niti Bhan The emperor has designer clothes)

Not that this is a new idea, for social scientists. But I was glad that the social dimension of technology adoption was recognized.

In marketing and design spheres especially, people often think of innovation as individualized. While some individuals are particularly adept at leading inventions to mass adoption (Steve Jobs being a textbook example), “adoption comes from the people.” Yes, groups of people may be manipulated to adopt something “despite themselves.” But that kind of forced adoption is still dependent on a broad acceptance, by “the people,” of even the basic forms of marketing. This is very similar to the simplified version of the concept of “hegemony,” so common in both social sciences and humanities. In a hegemony (as opposed to a totalitarian regime), no coercion is necessary because the logic of the system has been internalized by people who are affected by it. Simple, but effective.

In online culture, adept marketers are highly valued. But I’m quite convinced that pre-online marketers already knew that they had to “learn society first.” One thing with almost anything happening online is that “the society” is boundless. Country boundaries usually make very little sense and the social rules of every local group will leak into even the simplest occasion. Some people seem to assume that the end result is a cultural homogenization, thereby not necessitating any adaptation besides the move from “brick and mortar” to online. Others (or the same people, actually) want to protect their “business models” by restricting tools or services based on country boundaries. In my mind, both attitudes are ineffective and misleading.

Sometimes I Feel Like a Motherless Child

I think the Cluetrain Manifesto can somehow be summarized through concepts of freedom, openness, and transparency. These are all very obvious (in French, the book title is something close to “the evident truths manifesto”). They’re also all very social.

Social scientists often become activists based on these concepts. And among social scientists, many of us are enthusiastic about the social changes which are happening in parallel with Internet growth. Not because of technology. But because of empowerment. People are using the Internet in their own ways, the one key feature of the Internet being its lack of centralization. While the lack of centralized control may be perceived as a “bad thing” by some (social scientists or not), there’s little argument that the ‘Net as a whole is out of the control of specific corporations or governments (despite the large degree of consolidation which has happened offline and online).

Especially in the United States, “freedom” is conceived as a basic right. But it’s also a basic concept in social analysis. As some put it: “somebody’s rights end where another’s begin.” But social scientists have a whole apparatus to deal with all the nuances and subtleties which are bound to come from any situation where people’s rights (freedom) may clash or even simply be interpreted differently. Again, not that social scientists have easy, ready-made answers on these issues. But we’re used to dealing with them. We don’t interpret freedom as a given.

Transparency is fairly simple and relates directly to how people manage information itself (instead of knowledge or insight). Radical transparency is giving as much information as possible to those who may need it. Everybody has a “right to learn” a lot of things about a given institution (instead of “right to know”), when that institution has a social impact. Canada’s Access to Information Act is quite representative of the move to transparency and use of this act has accompanied changes in the ways government officials need to behave to adapt to a relatively new reality.

Openness is an interesting topic, especially in the context of the so-called “Open Source” movement. Radical openness implies participation by outsiders, at least in the form of verbal feedback. The cluefulness of “opening yourself to your users” is made obvious in the context of successes by institutions which have at least portrayed themselves as open. What’s in my mind unfortunate is that many institutions now attempt to position themselves on the openness end of the “closed/proprietary to open/responsive” scale without much work done to really open themselves up.

Communitas

Mottoes, slogans, and maxims like “build it and they will come,” “there’s a sucker born every minute,” “let them have cake,” and “give them what they want” all fail to grasp the basic reality of social life: “they” and “we” are linked. We’re all different and we’re all connected. We all take parts in groups. These groups are all associated with one another. We can’t simply behave the same way with everyone. Identity has two parts: sense of belonging (to an “in-group”) and sense of distinction (from an “out-group”). “Us/Them.”

Within the “in-group,” if there isn’t any obvious hierarchy, the sense of belonging can take the form that Victor Turner called “communitas” and which happens in situations giving real meaning to the notion of “community.” “Community of experience,” “community of practise.” Eckert and Wittgenstein brought to online networks. In a community, contacts aren’t always harmonious. But people feel they fully belong. A network isn’t the same thing as a community.

The World Is My Oyster

Despite the so-called “Digital Divide” (or, more precisely, the maintenance online of global inequalities), the ‘Net is truly “Global.” So is the phone, now that cellphones are accomplishing the “leapfrog effect.” But this one Internet we have (i.e., not Internet2 or other such specialized meta-network) is reaching everywhere through a single set of compatible connections. The need for cultural awareness is increased, not alleviated by online activities.

Release Early, Release Often

Among friends, we call it RERO.

The RERO principle is a multiple-pass system. Instead of waiting for the right moment to release a “perfect product” (say, a blogpost!), the “work in progress” is provided widely, garnering feedback which will be integrated in future “product versions.” The RERO approach can be unnerving to “product developers,” but it has proved its value in online-savvy contexts.

I use “product” in a broad sense because the principle applies to diverse contexts. Furthermore, the RERO principle helps shift the focus from “product,” back into “process.”

The RERO principle may imply some “emotional” or “psychological” dimensions, such as humility and the acceptance of failure. At some level, differences between RERO and “trial-and-error” methods of development appear insignificant. Those who create something should not expect the first try to be successful and should recognize mistakes to improve on the creative process and product. This is similar to the difference between “rehearsal” (low-stakes experimentation with a process) and “performance” (with responsibility, by the performer, for evaluation by an audience).

Though applications of the early/often concept to social domains are mostly satirical, there is a social dimension to the RERO principle. Releasing a “product” implies a group, a social context.

The partial and frequent “release” of work to “the public” relates directly to openness and transparency. Frequent releases create a “relationship” with human beings. Sure, many of these are “Early Adopters” who are already overrepresented. But the rapport established between an institution and people (users/clients/customers/patrons…) can be transfered more broadly.

Releasing early seems to shift the limit between rehearsal and performance. Instead of being able to do mistakes on your own, your mistakes are shown publicly and your success is directly evaluated. Yet a somewhat reverse effect can occur: evaluation of the end-result becomes a lower-stake rating at different parts of the project because expectations have shifted to the “lower” end. This is probably the logic behind Google’s much discussed propensity to call all its products “beta.”

While the RERO principle does imply a certain openness, the expectation that each release might integrate all the feedback “users” have given is not fundamental to releasing early and frequently. The expectation is set by a specific social relationship between “developers” and “users.” In geek culture, especially when users are knowledgeable enough about technology to make elaborate wishlists, the expectation to respond to user demand can be quite strong, so much so that developers may perceive a sense of entitlement on the part of “users” and grow some resentment out of the situation. “If you don’t like it, make it yourself.” Such a situation is rather common in FLOSS development: since “users” have access to the source code, they may be expected to contribute to the development project. When “users” not only fail to fulfil expectations set by open development but even have the gumption to ask developers to respond to demands, conflicts may easily occur. And conflicts are among the things which social scientists study most frequently.

Putting the “Capital” Back into “Social Capital”

In the past several years, ”monetization” (transforming ideas into currency) has become one of the major foci of anything happening online. Anything which can be a source of profit generates an immediate (and temporary) “buzz.” The value of anything online is measured through typical currency-based economics. The relatively recent movement toward ”social” whatever is not only representative of this tendency, but might be seen as its climax: nowadays, even social ties can be sold directly, instead of being part of a secondary transaction. As some people say “The relationship is the currency” (or “the commodity,” or “the means to an end”). Fair enough, especially if these people understand what social relationships entail. But still strange, in context, to see people “selling their friends,” sometimes in a rather literal sense, when social relationships are conceived as valuable. After all, “selling the friend” transforms that relationship, diminishes its value. Ah, well, maybe everyone involved is just cynical. Still, even their cynicism contributes to the system. But I’m not judging. Really, I’m not. I’m just wondering
Anyhoo, the “What are you selling anyway” question makes as much sense online as it does with telemarketers and other greed-focused strangers (maybe “calls” are always “cold,” online). It’s just that the answer isn’t always so clear when the “business model” revolves around creating, then breaking a set of social expectations.
Me? I don’t sell anything. Really, not even my ideas or my sense of self. I’m just not good at selling. Oh, I do promote myself and I do accumulate social capital. As social butterflies are wont to do. The difference is, in the case of social butterflies such as myself, no money is exchanged and the social relationships are, hopefully, intact. This is not to say that friends never help me or never receive my help in a currency-friendly context. It mostly means that, in our cases, the relationships are conceived as their own rewards.
I’m consciously not taking the moral high ground, here, though some people may easily perceive this position as the morally superior one. I’m not even talking about a position. Just about an attitude to society and to social relationships. If you will, it’s a type of ethnographic observation from an insider’s perspective.

Makes sense?

Waiting for Other Touch Devices?

Though I’m interpreting Apple’s current back-to-school special to imply that we might not see radically new iPod touch models until September, I’m still hoping that there will be a variety of touch devices available in the not-so-distant future, whether or not Apple makes them.

Turns out, the rumour mill has some items related to my wish, including this one:

AppleInsider | Larger Apple multi-touch devices move beyond prototype stage

This could be excellent news for the device category as a whole and for Apple itself. As explained before, I’m especially enthusiastic about touch devices in educational contexts.

I’ve been lusting over an iPod touch since it was announced. I sincerely think that an iPod touch will significantly enhance my life. As strange as it may sound, especially given the fact I’m no gadget freak, I think frequently about the iPod touch. Think Wayne, in Wayne’s World 2, going to a music store to try a guitar (and being denied the privilege to play Stairway to Heaven). That’s almost me and the iPod touch. When I go to an Apple Store, I spend precious minutes with a touch.

Given my current pattern of computer use, the fact that I have no access to a laptop at this point, and the availability of WiFi connections at some interesting spots, I think an iPod touch will enable me to spend much less time in front of this desktop, spend much more time outside, and focus on my general well-being.

One important feature the touch has, which can have a significant effect on my life, is instant-on. My desktop still takes minutes to wake up from “Stand by.” Several times during the day, the main reason I wake my desktop is to make sure I haven’t received important email messages. (I don’t have push email.) For a number of reasons, what starts out as simple email-checking frequently ends up being a more elaborate browsing session. An iPod touch would greatly reduce the need for those extended sessions and let me “do other things with my life.”

Another reason a touch would be important in my life at this point is that I no longer have access to a working MP3 player. While I don’t technically need any portable media player to be happy, getting my first iPod just a few years ago was an important change in my life. I’ll still miss my late iRiver‘s recording capabilities, but it’s now possible to get microphone input on the iPod touch. Eventually, the iPod touch could become a very attractive tool for fieldwork recordings. Or for podcasting. Given my audio orientation, a recording-capable iPod touch could be quite useful. Even more so than iPod Classic with recording capabilities.

There are a number of other things which should make the iPod touch very useful in my life. A set of them have to do with expected features and applications. One is Omni Group’s intention to release their OmniFocus task management software through the iPhone SDK. As an enthusiastic user of OmniOutliner for most of the time I’ve spent on Mac OS X laptops, I can just imagine how useful OmniFocus could be on an iPod touch. Getting Things Done, the handheld version. It could help me streamline my whole workflow, the way OO used to do. In other words: OF on an iPod touch could be this fieldworker’s dream come true.

There are also applications to be released for Apple’s Touch devices which may be less “utilitarian” but still quite exciting. Including the Trism game. In terms of both “appropriate use of the platform” and pricing, Trism scores high on my list. I see it as an excellent example of what casual gaming can be like. One practical aspect of casual gaming, especially on such a flexible device as the iPod touch, is that it can greatly decrease stress levels by giving users “something to do while they wait.” I’ve had that experience with other handhelds. Whether it’s riding the bus or waiting for a computer to wake up from stand by, having something to do with your hands makes the situation just a tad bit more pleasant.

I’m also expecting some new features to eventually be released through software, including some advanced podcatching features like wireless synchronization of podcasts and, one can dream, a way to interact directly with podcast content. Despite having been an avid podcast listener for years, I think podcasts aren’t nearly “interactive” enough. Software on a touch device could solve this. But that part is wishful thinking. I tend to do a lot of wishlists. Sometimes, my daydreams become realities.

The cool thing is, it looks as though I’ll be able to get my own touch device in the near future. w00t! 😀

Even if Apple does release new Touch devices, the device I’m most likely to get is an iPod touch. Chances are that I might be able to get a used 8MB touch for a decent price. Especially if, as is expected for next Monday, Apple officially announces the iPhone for Canada (possibly with a very attractive data plan) As a friend was telling me, once Canadians are able to get their hands on an iPhone directly in Canada, there’ll likely be a number of used iPod touches for sale. With a larger supply of used iPod touches and a presumably lower demand for the same, we ca
n expect a lower price.

Another reason I might get an iPod touch is that a friend of mine has been talking about helping me with this purchase. Though I feel a bit awkward about accepting this kind of help, I’m very enthusiastic at the prospect.

Watch this space for more on my touch life. 😉

Swiss Made Smiling

Swiss Smile

Viral marketing at its best.

The video works well at exactly the task it was set up to accomplish.

The song is my new theme song. Downloaded the sound file and would play it in a loop if I had a portable media player.

I love the mission, the concept, the song, the video, the logo, the lyrics, the people, the humour.

The only problem I have is that the t-shirt is too expensive for me and I would really love to wear it and make the whole thing even more viral.

To be perfectly honest, the video moved me. It filled exactly the spot it had to fill.

Random acts of kindness.

"To Be Verified": Trivia and Critical Thinking

A friend posted a link to the following list of factoids on his Facebook profile: Useless facts, Weird Information, humor. It contains such intriguing statements about biology, language, inventions, etc.

Similar lists abound, often containing the same tidbits:

Several neat pieces of trivial information. Not exactly “useless.” But gratuitous and irrelevant. The type of thing you may wish to plug in a conversation. Especially at the proverbial “cocktail party.” This is, after all, an appropriate context for attention economy. But these lists are also useful as preparation for game shows and barroom competitions. The stuff of erudition.

One of my first reflexes, when I see such lists of trivia online, is to look for ways to evaluate their accuracy. This is partly due to my training in folkloristics, as “netlore” is a prolific medium for verbal folklore (folk beliefs, rumors, urban legends, myths, and jokes). My reflex is also, I think, a common reaction among academics. After all, the detective work of critical thinking is pretty much our “bread and butter.” Sure, we can become bothersome with this. “Don’t be a bore, it’s just trivia.” But many of us may react from a fear of such “trivial” thinking preventing more careful consideration.

An obvious place to start verifying these tidbits is Snopes. In fact, they do debunk several of the statements made in those lists. For instance, the one about an alleged Donald Duck “ban” in Finland found in the list my friend shared through Facebook. Unfortunately, however, many factoids are absent from Snopes, despite that site’s extensive database.

These specific trivia lists are quite interesting. They include some statements which are easy to verify. For instance, the product of two numbers. (However, many calculators are insufficiently precise for the specific example used in those factoid lists.) The ease with which one can verify the accuracy of some statements brings an air of legitimacy to the list in which those easily verified statements are included. The apparent truth-value of those statements is such that a complete list can be perceived as being on unshakable foundations. For full effectiveness, the easily verified statements should not be common knowledge. “Did you know? Two plus two equals four.”

Other statements appear to be based on hypothesis. The plausibility of such statements may be relatively difficult to assess for anyone not familiar with research in that specific field. For instance, the statement about typical life expectancy of currently living humans compared to individual longevity. At first sight, it does seem plausible that today’s extreme longevity would only benefit extremely few individuals in the future. Yet my guess is that those who do research on aging may rebut the statement that “Only one person in two billion will live to be 116 or older.” Because such statements require special training, their effect is a weaker version of the legitimizing effect of easily verifiable statements.

Some of the most difficult statements to assess are the ones which contain quantifiers, especially those for uniqueness. There may, in fact, be “only one” fish which can blink with both eyes. And it seems possible that the English language may include only one word ending in “-mt” (or, to avoid pedantic disclaimers, “only one common word”). To verify these claims, one would need to have access to an exhaustive catalog of fish species or English words. While the dream of “the Web as encyclopedia” may hinge on such claims of exhaustivity, there is a type of “black swan effect” related to the common fallacy about lack of evidence being considered sufficient evidence of lack.

I just noticed, while writing this post, a Google Answers page which not only evaluates the accuracy of several statements found in those trivia lists but also mentions ease of verifiability as a matter of interest. Critical thinking is active in many parts of the online world.

An obvious feature of those factoid lists, found online or in dead-tree print, is the lack of context. Even when those lists are concerned with a single topic (say, snails or sleep), they provide inadequate context for the information they contain. I’m using the term “context” rather loosely as it covers both the text’s internal relationships (the “immediate context,” if you will) and the broader references to the world at large. Without going into details about philosophy of language, these approaches clearly inform my perspective.

A typical academic, especially an English-speaking one, might put the context issue this way: “citation needed.” After all, the Wikipedia approach to truth is close to current academic practice (especially in English-speaking North America) with peer-review replacing audits. Even journalists are trained to cite sources, though they rarely help others apply critical thinking to those sources. In some ways, sources are conceived as the most efficient way to assess accuracy.

My own approach isn’t that far from the citation-happy one. Like most other academics, I’ve learned the value of an appropriate citation. Where I “beg to differ” is on the perceived “weight” of a citation as support. Through an awkward quirk of academic writing, some citation practices amount to fallacious appeal to authority. I’m probably overreacting about this but I’ve heard enough academics make statements equating citations with evidence that I tend to be weary of what I perceive to be excessive referencing. In fact, some of my most link-laden posts could be perceived as attempts to poke fun at citation-happy writing styles. One may even notice my extensive use of Wikipedia links. These are sometimes meant as inside jokes (to my own sorry self). Same thing with many of my blogging tags/categories, actually. Yes, blogging can be playful.

The broad concept is that, regardless of a source’s authority, critical thinking should be applied as much as possible. No more, no less.

CC Salon: Creative Community

[Apologies in advance for style. More of a straightforward write-up than my usual prose. Quite possibly, most people prefer this but I feel more comfortable rambling away than “reporting.”]

Went to Austin CC Salon last night. CC Salon is a series of events “focused on building a community of artists and developers around Creative Commons licenses.”

Creative Commons (CC) licenses are tools meant to help creators in maintaining some rights over the “content” they produce (music, text, video…) while avoiding the chilling effects caused by Copyright and the “culture of ownership.” Though the Creative Commons organization was founded by a tech-savvy law professor and CC licenses are a tech-savvy solution to a legal problem, the social and cultural implications behind CC reach far beyond technological and legal contexts.

Last night’s event was held at Café Caffeine, a community-focused café/venue which happens to be in my neighborhood. The same café is host to the Jelly in Austin co-working sessions.

So… What happened last night at Café Caffeine?

A stimulating and thought-provoking event, to be sure. Also an event which provided the kind of casual and open atmosphere that I find most conducive for thoughtful discussion. In other words, I felt that I really was among like-minded people, despite all sorts of differences in our experiences and our approaches to technology and society.

Some of the people involved in last night’s event:

Neff presented The American Cancer Society‘s SharingHope.tv advocacy project and online video service. What made that site impressive, IMHO, was its adequate balance between message and technology. Such an important group as the American Cancer Society getting a high degree of geek cred. In some circles (including CC Salon, one would assume), it’s the best of both worlds.

Neff himself was remarkably enthusiastic, thoughtful, and level-headed in his approach to online video. Uncompromising in his dedication to the ACS mission and as poised as any developer can be in his approach to technological issues. In fact, Neff repeatedly referred to the importance of a respectful attitude toward users. And you could tell, from the way he talked about users, that he truly cares.

Neat!

For his part, Vázquez served as moderator and presented two online services meant to make it easy to find CC-licensed music online: Jamendo (a CC-friendly online music service with “pay what you want” compensation models) and CCMixter (mostly meant as a repository for remix-worthy samples).

In parallel to Vázquez’s presentation, mentions of several recent situations involving Copyright and Creative Commons licenses helped brush a clear picture of what the current “culture of ownership” implies.

But, again, what worked best for me went beyond what was said or even how it was said. My comfort level had more to do with a sense of belonging. Related to communitas. A community of experience, potentially the basis of a community of practice.

Overall, I hope CC Salon will become the basis for community building in Austin as elsewhere. Predictably, a significant portion of last night’s informal gathering was spent discussing legal, financial, and technical issues. But, clearly, these are people who are adept at crossing bridges in order to link people into actual communities.

Some random notes I took during and after CC Salon.

  • Exposure to CC
    • Importance
    • Methods
      • QR-Codes for CC content
    • Possible outcomes
  • Grassroots etiquette
    • Crowd’s shared values (not just “wisdom of crowds”)
    • Efficient in transition period
  • CC in academia/education
    • Related to Open Access
    • Citation practice
    • Citation software and services (Zotero, RefWorks, Google Scholar)
    • Following links between references
    • Scholarship as “remixing”
  • Random idea:
  • CC musicians
    • Jams
      • Trying each other out
      • Playing together
      • Playful musicking
    • Shows/concerts/gigs
    • Band
    • Music community
      • Kalmunity-like?
  • Mixing
    • Playful mixing
    • Audio editing (Pro Tools, Audition, Audacity…)
    • iLife GarageBand for CC?
    • Songbird for mixing?
    • CC loops
    • CC tracks
    • GB-like FLOSS project

Playfully Noted

Got a number of things about which I want to blog. Many of them in notes/outline form. Might have to wait a bit.

But one thing which keeps coming up is the notion of playfulness. Been blogging about it a bit over the years,  especially since this February 2006 post which was connected with my teaching. The next day, I was posting a short entry in French about playfulness in music. Music playing in the strongest sense. Free play.

That was over two years ago. Flies are being timed.
Still thinking about playfulness quite a bit. In music, learning, technology…
What I mean by playfulness is rather simplistic, but it works: free, undirected, aimless, open behavior. Acts of playfulness, in my mind, appear not to be goal-oriented nor competitive. Extremely low stakes. Failure isn’t even registered. No evaluation whatsoever. The opposite of performance, to go back to performance theory which inspired part of that first entry.
Of course, my notion of playfulness might be different to that of many of the people who work on and “play with” games. Some people conceive of fun as embedded in competition. As I’m personally not very competition-driven, my conception and perception are different.
I’m neither a game theorist nor an avid gamer. At best, I’d be labelled as one of those “casual gamers” game developers are finally trying to reach. So: I’m no expert. But I do enjoy discussions of playfulness facilitated by those who work on game. Thanks in part to the video game industry, playfulness is making its way into the technology/education confluence as well as in corporate circles.
Some recent things I’ve thought about in terms of playfulness.
Playing music on Touch devices or other handhelds. My French post on “easy musicking” mentioned Electroplankton. Other forms of handheld musicking:

Can’t help but think that handheld music can really “spring up,” especially in terms of casual musicking. With the release of the software development kit for Apple’s Touch devices, there’s mindshare for handhelds as ultimate interface.

Of course, music games are gaining attention and people are jumping on the bandwagon. After all, music games may mean big business. Usually, I blog about music at Critical World or at my ethnomusicology course blog. Here, I’m mostly thinking about playfulness. And music games aren’t really playful in my sense of the term. Too competitive.

In terms of playful learning, I’ve been thinking quite a bit about “playing with data.” In part thanks to Gapminder, that I just discovered through Google Spreadsheets (even though Gapminder’s Trendalyzer software has been acquired by Google over a year ago). In my mind, Hans Rosling’s 2006 and 2007 TED presentations about Gapminder really capture the spirit of playful learning. Especially in connection to critical thinking, open-mindedness, creativity, and cultural awareness. (Anthro FTW!)

Now, if I could only get paid to do a project on using Touch devices for playful musicking in learning contexts… 😉