Tag Archives: games

Reviewing TRAUMA

As an art piece, one can evaluate TRAUMA as a relatively effective proof-of-concept based on an interesting concept. It does bring about a sense of alienation as would a classroom exercise in computational arts. Yet it remains attached to a notion of art as a directed endeavour. TRAUMA leaves little room for interpretation and nuance. Unlike an art movie but like an art project, it forces some meanings on what could be a broader experience. Without being unilinear or monovocal, its structure makes it difficult to truly wander around, as would a “tourist” in the Myst worlds.

As a game, TRAUMA’s limitations are even more problematic. While the short duration of the game has been described as a problem, it may make sense in context. TRAUMA could be the game equivalent of a short story. But the limited interaction one has with TRAUMA’s four “levels” closes down the game into too straightforward a series of actions. Sure, most point-and-click adventure games have similar issues. The set of things which can be done in any scene is necessarily limited, and players frequently feel trapped in mindless sequences. But, for several reasons, TRAUMA restricts actions even more than the usual point-and-click adventure game, resulting in an almost-frustrating experience. While it may be that these limitations have a rationale in the artistic side of the piece (as it deepens the feeling of powerlessness), it makes the game experience less playful than it could be. The sense of discovery created by the usual adventure game is replaced by something close to hand-holding.

TRAUMA’s redeeming features have to do with the “craft” side of things. As a type of collage/montage/assemblage, it displays some skill. The music is appropriate and well-integrated. The voice-acting may be off-putting to some but it works in the narrative logic of the piece. Several scenes are reminiscent of well-appreciated German movies. Overall, it’s likely that Krystian Majewski will be involved in interesting projects in the future, either by collaborating with diverse artists, by training artists to do fascinating work, or even by serving as inspiration for groundbreaking art.

(Rating: 3.5/5)

Keeping Up With the Loshes

Elizabeth Losh has tagged me:

virtualpolitik: Pieces of Eight

I actually feel honoured. I met Losh randomly, on a rather high-profile blog she contributes to. I simply posted a comment. And here I am, tagged by a high-profile blogger (and, it seems, a very interesting person).

This “meme” seems to be about revealing eight random things about yourself. As silly as this may sound, I like the idea.

What Losh did was pretty neat. She used eight (presumably consecutive tracks on her iPod Shuffle as inspiration for her facts. Since I can’t get coolness points for doing the same thing, I’ll reverse the randomness factor by using Losh’s facts as inspiration for mine. I’ll then associate some music with every fact.

  1. My family has never been into partisan politics and none of us has been very faithful to a political party. I did attend, as a child, a meeting of Parti Québécois during the 1980 referendum. (Stéphane Venne, Le début d’un temps nouveau, Renée Claude)
  2. Though I’m not a sports fan by any stretch of the imagination, the only time in my life I skipped school was to see the parade when the Montreal Canadiens won the Stanley cup in 1986. There was a riot later that day, IIRC. (Dolores Claman, The Hockey Theme)
  3. I listen to a lot of podcasts and I archive episodes that I want to blog about. I only use a very small fraction of those archives. Guess I should find an easy way to nanoblog based on podcast episodes. Too bad iTunes doesn’t have any blogging/sharing feature. (Fabio FZero, Samba do Aeroporto, Gerador Zero)
  4. I pretty much never had a hero. My role models have been my mother, my paternal grandmother, and my wife. No wonder my “PersonalDNA” has me at the 72th percentile for femininity and at the 10th percentile for masculinity. (Claude Dubois, Femme de rêve)
  5. I never got my driver’s license. As surprising as it may sound, not driving hasn’t been so much of an issue for me, even in car-intense parts of the United States. (Tracy Chapman, Fast Car)
  6. The comment I originally left on one of Losh’s blog entries was about addictions. I don’t think that I’m addicted to anything. There’s a number of things I do quite regularly (drink coffee, play solitaire on a PDA, spend time online…) but none of them I ever feel compelled to do. (Robert Palmer, Addicted to Love)
  7. Though I haven’t been baptized, I’m culturally Catholic meaning that I probably behave like a Catholic by mere virtue of having been raised in Catholic Quebec during the end of the Quiet Revolution. (Jacques Brel, Les Flamingants)
  8. Among the first things which tickled my philosophical curiosity was thinking about an infinite universe. I kept thinking about what would lie beyond the Universe. I was quite young (10yo) and didn’t know much about (astro)physics. I still wonder about the grander scheme of things. (Nancy Hamilton/Morgan Lewis, How High The Moon, Ella Fitzgerald)

(Can anyone guess what took me longer while preparing this entry?)
Now, who should follow this meme? Here’s a list of people I’m tagging:

Sydney Hutchinson, Mireille Caissy, Jean Crawford, Yara El-Ghadban, Erin McLeod, Aurora Flewwelling-Skup, Hélène Recule, asphaire

(Notice a pattern, here?)

Let’s see who goes along.

Silly Minds Think Alike

One of the things I love about the ‘Net is that it makes you realize that just about anything you can think has been discussed by someone else before.

Case in point. Some of my friends have started playing Scrabble within Facebook using the Scrabulous.com application. So I eventually decided to play with one of those friends. This game is almost over (we take our turns whenever we’re on Facebook) and my friend is clearly winning, but playing Scrabble has made me think about quite a few things.

I used to love playing Scrabble (in French) when I was younger but pretty much didn’t play at all in the last seventeen years. I had never played in English before. After trying the Scrabulous version on Facebook, I tried a few games on the Scrabulous.com website itself, and started looking for different ways to play Scrabble on- or offline. Luckily enough, the Open Source Quackle does have support for French games. But I’m still nowhere as good as the computer player.

I don’t typically find fun in any kind of competition. I don’t want to be the best at anything. I just want to be happy.

Things I find fun can be quite silly.

And I do find Scrabble fun. As per an overly simplified version of Csikszentmihalyi’s flow theory, things are fun when they’re doable yet challenging. Playing Scrabble against a bot which has access to the complete dictionary isn’t that much fun. Many of the words played by computer players (or highly competitive players) are extremely obscure. Now, it can be interesting to learn about all about qat and cwm, but this type of Scrabble becomes overbearing after a while.

So my favourite plays at Scrabble were with people who were not totally crazy at playing Scrabble. I remember one play where adding two letters made me score a rather amazing number of points because a high value tile was played on a high value square and was used for two different words. I don’t remember the exact score of any of this but it was quite high and satisfying for the mere rarity of the event. In fact, it’s quite possible that this play I remember so vividly was made by one of the other two player. Yet I only remember the glory of the moment.

Actually, it seems that players who are of a somewhat lower calibre than expert players may end up breaking records because they’re less competitive. But I digress even more than I should.

Point is, I find beauty in Scrabble when it’s not just about strategies for putting the largest number of obscure words on the board and blocking other players. In fact, I’d rather play something that I find neat even if it scores lower. For instance, I enjoyed adding “queen” to “ship” for the mere fact that “queenship” is a neat word (I wasn’t even sure it existed). Also, I like the ability to string two words together to make a new one. Call me crazy. Must come from my language science background.

So… I started thinking about variants. In one variant I had in mind, a player can invent one new word every game as long as s/he can provide a definition for it. This word would then be added to the working dictionary to be used in future games. In another variant, words from multiple languages could be used. In yet another variant, proper names could be used. In perhaps my favourite variant, words which relate to another word on the board would gain the points from that other word (all players would need to agree on the connection).

Possibilities are endless. And many of these variants would be rather easy to implement on a computer-based platform. For instance, all variants which relate to dictionaries could be implemented through the use of custom dictionaries. And alternative scoring rules could be added to a Scrabble program through the use of bonus points or some such.

One variant I thought about which could be quite interesting for language scientists would be IPA Scrabble or Scrabble using the International Phonetic Alphabet. Players could use IPA characters to “spell out” valid words using either narrow or broad phonetic transcription strategies. So, in some cases, ˈlɪtl̩ or ˈlɪtɫ̩ could be allowed. Personally, I’d be one to accept a rather broad range of even impressionistic variants, including “litl” and “lidl” even though they miss some transcription details.

Such a game could be quite fun for people who have working knowledge of IPA and it doesn’t sound so hard to implement. What’s more, it could help people get used to IPA transcription, which is often a good thing in language sciences.

Well, as it turns out, I’m not the only one who thought about IPA Scrabble. A simple Google search for these two turns returns several relevant hits including: a wishlist for fun language things in which IPA Scrabble is assumed to exist; a page for a linguistics club which lists IPA Scrabble as one of their activities; and a page citing Scrabble variants which lists the IPA magnets as a Scrabble-like game. As my wife happens to have these IPA magnets, I was thinking about the same exact thing.

What’s funny about this last page I mentioned as a result for my “IPA Scrabble” Google search is that author Jed Hartman spoke my mind, back in 1998:

I like playing word games for fun rather than competitively. So I like the general idea of Scrabble®, but I don’t much enjoy playing it with devotees of the game; they tend to score lots of points by playing dozens of two-letter words that nobody except The Official Scrabble Players Dictionary has ever used. vv is for vvariants

Three of the six variants he lists are quite close to what I had in mind

  • Multidirectional Scrabble
  • Wraparound Scrabble
  • Multi-Source Scrabble (similar to my multi-language version)
  • Stackable Scrabble
  • Plausible Scrabble (similar to my word-addition version)
  • IPA Crossword (similar to my IPA Scrabble)

So, I don’t score for originality on this one. Ah, well.

I do wonder if Hartman himself has played all of these variants. And I wonder how implementable they all are through computer versions. My hunch is that any competent program could easily implement most of them within certain limits. For instance, the multi-source variant would only need dictionary files to be implemented but such dictionary files may be hard to come by. Although, with initiatives like Wiktionary and Urban Dictionary, it may be relatively trivial to get wordlists for use in dictionary files.

One thing this all made me think of is the fact that there’s indeed a lot of data available out there and that uses of data may not be entirely predicted by the type of data used. Ok, sure, the leaps from online dictionaries to wordlists to dictionary files to multi-source Scrabble are rather obvious. But chances are that most contributors to Wiktionary and Urban Dictionary weren’t thinking of multi-source Scrabble when they added most of those entries. There’s a whole thing about human-readable vs. machine-readable data involved here. And it all makes me think about newish approaches to data management, such as Freebase (results for “Scrabble”) and Mahalo (results for “Scrabble”).