Been mulling over this for a while, now. Before the Mac App Store was announced, I was thinking about “mobile apps” (mostly the iTunes/iOS App Store, but also Android Marketplace). Since the MAS announcement, though, I’ve been thinking about something which may be a broader shift. And because the MAS is opening tomorrow, now might be a good time to put some of these ideas out there.
The following blogpost, by Markus Nigrin, provides important insight from the perspective of some iOS developers.
I tend to agree with the underlying idea: “traditional” Mac OS X developers run the risk of missing the boat, with the Mac App Store.
This point is made even more graphically by David Gewirtz on ZDNet.
While I do care about the fate of Mac developers, I’m really thinking about the users’ side of the equation. And I’m not really caught up in the Manichean “is it a good thing or a bad thing for us” kind of thinking.
Now, I do still think about the business side of things. Not that I have “a dog in this race,” but I do think about the business models, including app costs and “Free As In Beer”/No-Cost Software. Partly because, until recently, I rarely bought applications.
A few things changed, recently. One is that I’ve been able to allocate more money to my computing needs (partly because I do freelance work, much of it related to online stuff). Another is that I started paying more attention to software bundles like MacUpdate Promo and MacHeist. Yet another is that (very recently) I started buying games on Steam. And, finally, I’ve been getting a rather large number of iOS apps on the App Store, including some paid ones (despite my frustrating experience, initially).
One thing I notice is that there does seem to be a distinction between mobile-style “apps” and “traditional software packages.” While “app” is short for “application” and there may not be a very strong distinction between the type of software distributed through the Mac App Store and other applications, “apps” may be emerging as something of a new category. Partly in terms of business, partly in terms of development models, partly in terms of users’ expectations.
It may be a bit confusing, especially since Apple itself is selling pieces of software on both sides. For instance, they will distribute their iWork productivity suite (Keynote, Pages, and Numbers) through six (6) different ways.
- You can buy it as a productivity suite.
- You can get it through an education licensing program.
- You can get it as part of a box set (with Mac OS X and iLife).
- You can get it preinstalled on new hardware.
- You can buy iPad versions of individual apps (through the iOS App Store).
- And you’ll soon be able to buy Mac versions of the individual applications on the Mac App Store.
There are significant (and frustrating) differences between the Mac and iPad versions of these three programs. But Apple still markets the iPad apps as directly equivalent to the Mac applications. It might work as a marketing strategy, but it can be quite confusing. For instance, it can be difficult to find information about features which may or may not be present in the iPad version, such as the ability to change master slides (was looking for this just last night).
In mind, there might be a distinction between apps and applications in terms of user behaviour. When I get something from the (iOS) App Store, it’s usually a matter of curiosity. Sure, there are occasions where I look for and get a very specific app for a very specific need. But, most of the time, my behaviour is “impulsive.”
If it’s a free app, I don’t think twice about it, it’s almost on the order of a reflex. If the app is inexpensive (or if AppShopper warned me that it decreased in price quite significantly), chances are that I’ll buy it even if I’m just vaguely interested in it. If it’s more expensive, I may add it to my AppShopper wishlist, look for cheaper equivalents, or make a headnote to look later in that category.
In my mind, free and inexpensive apps need almost no justification. But, after a certain threshold (which may be as low as 5$ in certain categories), I need a rather strong incentive to invest in an app.
In many ways, the same is true with (non-mobile) applications. The threshold might be different, within the same category. But there’s a point at which I go from “sure, I’ll download this” to “do I really need it?” And cost isn’t the only factor. I won’t download a no-cost application if I get the impression that it’ll be difficult to use or take too much disk space.
Apparent simplicity is important, here. Even if an app merely looks simple, I might get it, just to explore and experiment. If, at first blush, an application looks unnecessarily complicated, chances are that I won’t g
Thinking about this, I’m predicting my own behaviour with the Mac App Store. I’ll probably start trying out all sorts of free and low-cost “apps” if they look like they can provide me with instant gratification. (Especially if I can use an external hard drive to store them.) And I’ll probably buy a few “apps” that I can justify, in terms of effort and cost. But I might give up quickly on these if my initial experience isn’t optimal (if the apps in question aren’t worth the cost or effort). And I’ll try different things associated with these apps I do enjoy.
Which, in a way, is my main thought: apps aren’t really like applications, in this case. They’re a “hook” for something else.
There are useful examples with Web applications and services. Especially things like Foursquare, Twitter, and ToodleDo. I wouldn’t spend fortunes on apps for use with these services. But I do spend a fair bit of time using these services. Mixed models like those for InstaPaper and TaskPaper are also important to keep in mind.
I actually have a lot more to say about all of this, but it’s probably better if I post it now. We’ll see how things go, tomorrow.