Category Archives: wishlists

Bilinguisme sur OSX iPhone

Peut-être un peu bête de ma part, mais j’avais pas compris qu’en changeant de clavier sur mon iPod touch, je changeais aussi de dictionaire pour les prédictions.

Comme le clavier canadien-français fonctionne aussi bien en anglais qu’en français, je n’avais configuré que ce clavier. Mais j’écris plus souvent en anglais qu’en français et toutes sortes de suggestions en français rendaient très difficile l’écriture en anglais.

Récemment, j’ai voulu taper le signe de dollar («$») sur mon iPod touch mais, à chaque fois que j’appuyais sur ce signe sur le clavier virtuel, c’était le signe d’euro qui apparaissait («€»). Très bizarre, surtout que c’est bel et bien un clavier canadien-français (QWERTY avec «é» dans le bas, à droite), et non un clavier français (AZERTY, chiffres avec touche majuscule…). J’ai alors ajouté un clavier U.S. à la configuration et non seulement m’est-il alors possible de taper le signe de dollar, mais les suggestions sont maintenant en anglais des États-Unis. Toujours pas idéal, mais très différent des suggestions françaises quand on écrit en anglais. D’ailleurs, j’imagine qu’il y a aussi un dictionaire personalisé qui ne dépend pas d’une langue spécifique puisque certains termes que je tape souvent apparaissent dans une langue comme dans l’autre.

J’espère vraiment que la mise à jour à OSX iPhone 2.0 va amener diverses amélioration côté «entrée de texte» (“text input”). Déjà, le support multilinguistique semble être intégré, surtout pour les langues d’Asie de l’est. Mais j’espère aussi qu’il va y avoir de nouvelles options pour insérer du texte. Personnellement, parce que je suis à l’aise avec ces systèmes, j’aimerais bien Graffiti, MessagEase et, ô merveille, Dasher. J’ai bon espoir pour les deux premiers, puisqu’ils existent déjà sur iPhone. Pour Dasher, comme c’est un projet en source ouverte, il «suffirait» peut-être d’avoir un développeur OSX iPhone intéressé par Dasher pour «porter» Dasher de Mac OS X à OSX iPhone. Si ça peut marcher, entrer du texte sur un iPod touch peut devenir agréable, efficace et utile. D’après moi, Dasher serait très approprié pour les appareils de type iPhone (ce que j’aime appeler des “touch devices”, incluant des appareils créés par d’autres entreprises qu’Apple).

Visualizing Touch Devices in Education

Took me a while before I watched this concept video about iPhone use on campus.

Connected: The Movie – Abilene Christian University

Sure, it’s a bit campy. Sure, some features aren’t available on the iPhone yet. But the basic concepts are pretty much what I had in mind.

Among things I like in the video:

  • The very notion of student empowerment runs at the centre of it.
  • Many of the class-related applications presented show an interest in the constructivist dimensions of learning.
  • Material is made available before class. Face-to-face time is for engaging in the material, not rehashing it.
  • The technology is presented as a way to ease the bureaucratic aspects of university life, relieving a burden on students (and, presumably, on everyone else involved).
  • The “iPhone as ID” concept is simple yet powerful, in context.
  • Social networks (namely Facebook and MySpace, in the video) are embedded in the campus experience.
  • Blended learning (called “hybrid” in the video) is conceived as an option, not as an obligation.
  • Use of the technology is specifically perceived as going beyond geek culture.
  • The scenarios (use cases) are quite realistic in terms of typical campus life in the United States.
  • While “getting an iPhone” is mentioned as a perk, it’s perfectly possible to imagine technology as a levelling factor with educational institutions, lowering some costs while raising the bar for pedagogical standards.
  • The shift from “eLearning” to “mLearning” is rather obvious.
  • ACU already does iTunes U.
  • The video is released under a Creative Commons license.

Of course, there are many directions things can go, from here. Not all of them are in line with the ACU dream scenario. But I’m quite hope judging from some apparently random facts: that Apple may sell iPhones through universities, that Apple has plans for iPhone use on campuses,  that many of the “enterprise features” of iPhone 2.0 could work in institutions of higher education, that the Steve Jobs keynote made several mentions of education, that Apple bundles iPod touch with Macs, that the OLPC XOXO is now conceived more as a touch handheld than as a laptop, that (although delayed) Google’s Android platform can participate in the same usage scenarios, and that browser-based computing apparently has a bright future.

Waiting for Other Touch Devices?

Though I’m interpreting Apple’s current back-to-school special to imply that we might not see radically new iPod touch models until September, I’m still hoping that there will be a variety of touch devices available in the not-so-distant future, whether or not Apple makes them.

Turns out, the rumour mill has some items related to my wish, including this one:

AppleInsider | Larger Apple multi-touch devices move beyond prototype stage

This could be excellent news for the device category as a whole and for Apple itself. As explained before, I’m especially enthusiastic about touch devices in educational contexts.

I’ve been lusting over an iPod touch since it was announced. I sincerely think that an iPod touch will significantly enhance my life. As strange as it may sound, especially given the fact I’m no gadget freak, I think frequently about the iPod touch. Think Wayne, in Wayne’s World 2, going to a music store to try a guitar (and being denied the privilege to play Stairway to Heaven). That’s almost me and the iPod touch. When I go to an Apple Store, I spend precious minutes with a touch.

Given my current pattern of computer use, the fact that I have no access to a laptop at this point, and the availability of WiFi connections at some interesting spots, I think an iPod touch will enable me to spend much less time in front of this desktop, spend much more time outside, and focus on my general well-being.

One important feature the touch has, which can have a significant effect on my life, is instant-on. My desktop still takes minutes to wake up from “Stand by.” Several times during the day, the main reason I wake my desktop is to make sure I haven’t received important email messages. (I don’t have push email.) For a number of reasons, what starts out as simple email-checking frequently ends up being a more elaborate browsing session. An iPod touch would greatly reduce the need for those extended sessions and let me “do other things with my life.”

Another reason a touch would be important in my life at this point is that I no longer have access to a working MP3 player. While I don’t technically need any portable media player to be happy, getting my first iPod just a few years ago was an important change in my life. I’ll still miss my late iRiver‘s recording capabilities, but it’s now possible to get microphone input on the iPod touch. Eventually, the iPod touch could become a very attractive tool for fieldwork recordings. Or for podcasting. Given my audio orientation, a recording-capable iPod touch could be quite useful. Even more so than iPod Classic with recording capabilities.

There are a number of other things which should make the iPod touch very useful in my life. A set of them have to do with expected features and applications. One is Omni Group’s intention to release their OmniFocus task management software through the iPhone SDK. As an enthusiastic user of OmniOutliner for most of the time I’ve spent on Mac OS X laptops, I can just imagine how useful OmniFocus could be on an iPod touch. Getting Things Done, the handheld version. It could help me streamline my whole workflow, the way OO used to do. In other words: OF on an iPod touch could be this fieldworker’s dream come true.

There are also applications to be released for Apple’s Touch devices which may be less “utilitarian” but still quite exciting. Including the Trism game. In terms of both “appropriate use of the platform” and pricing, Trism scores high on my list. I see it as an excellent example of what casual gaming can be like. One practical aspect of casual gaming, especially on such a flexible device as the iPod touch, is that it can greatly decrease stress levels by giving users “something to do while they wait.” I’ve had that experience with other handhelds. Whether it’s riding the bus or waiting for a computer to wake up from stand by, having something to do with your hands makes the situation just a tad bit more pleasant.

I’m also expecting some new features to eventually be released through software, including some advanced podcatching features like wireless synchronization of podcasts and, one can dream, a way to interact directly with podcast content. Despite having been an avid podcast listener for years, I think podcasts aren’t nearly “interactive” enough. Software on a touch device could solve this. But that part is wishful thinking. I tend to do a lot of wishlists. Sometimes, my daydreams become realities.

The cool thing is, it looks as though I’ll be able to get my own touch device in the near future. w00t! 😀

Even if Apple does release new Touch devices, the device I’m most likely to get is an iPod touch. Chances are that I might be able to get a used 8MB touch for a decent price. Especially if, as is expected for next Monday, Apple officially announces the iPhone for Canada (possibly with a very attractive data plan) As a friend was telling me, once Canadians are able to get their hands on an iPhone directly in Canada, there’ll likely be a number of used iPod touches for sale. With a larger supply of used iPod touches and a presumably lower demand for the same, we ca
n expect a lower price.

Another reason I might get an iPod touch is that a friend of mine has been talking about helping me with this purchase. Though I feel a bit awkward about accepting this kind of help, I’m very enthusiastic at the prospect.

Watch this space for more on my touch life. 😉

Nailed It! Keyboard-Less OLPC XO (Update)

It’s a strange feeling that I get fairly frequently. I dream up some tech “thing” (hardward device, software tool, service) and it’s unveiled shortly thereafter. At the risk of sounding boastful, it feels as if I have my pulse on the “industry.”

Of course, there are other explanations. One is that I dream up so many things that some of them are bound to come through at some point. Another is that I may have internalized some information about those products ready to be unveiled from some source and that I forget that I got this information. Or maybe what I’m dreaming up is so obvious that just everybody predicted it.

Still, it’s a strange feeling. I feel prescient.

Latest case in point, the OLPC’s XOXO (XO-2), will be keyboard-less, just as I dreamt about on another blog and just as I described here, yesterday. As could be expected, some people are already expressing negative opinions about the keyboard-less design. Maybe they’re just surprised. But I can’t help but think that designing the device without a hardware keyboard is an important step toward radically creative thinking. Several aspects of the XO-1 were very innovative and could be described as “creative solutions to important problems.” But the shift to a keyboard-free device is closer to “creating a new device category.” Of course I’m biased but I do think this new device category can have game-changing implications. The fact that the device is much smaller and more specifically designed as an eBook also goes with this “new device category” idea. At the risk of belabouring the point, the XOXO is almost exactly what I had in mind last night as “handheld for the rest of us.”

I’m also glad that this radical shift in design explicitly relates to cultural awareness. What I mean is, the OLPC team is actually saying that the double-screen will be used for diverse (on-screen) “keyboards.” If I hadn’t thought of the same thing myself, I would call it “genius!” 🙂

Now, to go back to the notion of feeling eerily prescient. I can wash the feeling away by myself. I’ve written a number of things about possible features for the OLPC or other devices and the lack of keyboard seems to be the only one which stuck. In fact, although I did think about a Nintendo-like dual-screen system at several points, I didn’t write it down as a prediction or even a part of my wishlist.

Keyboard-less devices are rather common, these days. Apart from the Nintendo DS and DS Lite that people are using as a point of comparison for the XOXO, there are several (multi-)touch based devices out there which may have served as inspiration for both the OLPC redesign and my own dream. In fact, some rumours seem to indicate that Apple might release a dual-screen portable at some point, maybe with double-sided panels. I, for one, would say that such a design would make the long-rumoured Apple tablet much more practical. In other words: I wasn’t prescient, in the OLPC case, I just dreamt up what was the most logical next step.

Also, it’s possible that I read or heard something which made me think specifically of a keyboard-less OLPC. I kind of doubt it and I don’t really want to look for such an occurrence, but now that I know that it was already planned, I admit that I may have seen some mention of the keyboard-less design.

[Edit, May 21, 1:20 a.m.: Apparently, the International Herald Tribune had already published a preview of the device by Friday, May 16. I’m pretty sure I had seen nothing of that IHT preview and I really don’t think I was able to see any description of a dual-screen XO by the time I posted my blog entry and other comments about a keyboard-less XO. But the fact that it was, somehow, in the open makes me more suspicious of my own intuitions.]

Sheesh!

Handhelds for the Rest of Us?

Ok, it probably shouldn’t become part of my habits but this is another repost of a blog comment motivated by the OLPC XO.

This time, it’s a reply to Niti Bhan’s enthusiastic blogpost about the eeePC: Perspective 2.0: The little eeePC that could has become the real “iPod” of personal computing

This time, I’m heavily editing my comments. So it’s less of a repost than a new blogpost. In some ways, it’s partly a follow-up to my “Ultimate Handheld Device” post (which ended up focusing on spatial positioning).

Given the OLPC context, the angle here is, hopefully, a culturally aware version of “a handheld device for the rest of us.”

Here goes…

I think there’s room in the World for a device category more similar to handhelds than to subnotebooks. Let’s call it “handhelds for the rest of us” (HftRoU). Something between a cellphone, a portable gaming console, a portable media player, and a personal digital assistant. Handheld devices exist which cover most of these features/applications, but I’m mostly using this categorization to think about the future of handhelds in a globalised World.

The “new” device category could serve as the inspiration for a follow-up to the OLPC project. One thing about which I keep thinking, in relation to the “OLPC” project, is that the ‘L’ part was too restrictive. Sure, laptops can be great tools for students, especially if these students are used to (or need to be trained in) working with and typing long-form text. But I don’t think that laptops represent the most “disruptive technology” around. If we think about their global penetration and widespread impact, cellphones are much closer to the leapfrog effect about which we all have been writing.

So, why not just talk about a cellphone or smartphone? Well, I’m trying to think both more broadly and more specifically. Cellphones are already helping people empower themselves. The next step might to add selected features which bring them closer to the OLPC dream. Also, since cellphones are widely distributed already, I think it’s important to think about devices which may complement cellphones. I have some ideas about non-handheld tools which could make cellphones even more relevant in people’s lives. But they will have to wait for another blogpost.

So, to put it simply, “handhelds for the rest of us” (HftRoU) are somewhere between the OLPC XO-1 and Apple’s original iPhone, in terms of features. In terms of prices, I dream that it could be closer to that of basic cellphones which are in the hands of so many people across the globe. I don’t know what that price may be but I heard things which sounded like a third of the price the OLPC originally had in mind (so, a sixth of the current price). Sure, it may take a while before such a low cost can be reached. But I actually don’t think we’re in a hurry.

I guess I’m just thinking of the electronics (and global) version of the Ford T. With more solidarity in mind. And cultural awareness.

Google’s Open Handset Alliance (OHA) may produce something more appropriate to “global contexts” than Apple’s iPhone. In comparison with Apple’s iPhone, devices developed by the OHA could be better adapted to the cultural, climatic, and economic conditions of those people who don’t have easy access to the kind of computers “we” take for granted. At the very least, the OHA has good representation on at least three continents and, like the old OLPC project, the OHA is officially dedicated to openness.

I actually care fairly little about which teams will develop devices in this category. In fact, I hope that new manufacturers will spring up in some local communities and that major manufacturers will pay attention.

I don’t care about who does it, I’m mostly interested in what the devices will make possible. Learning, broadly speaking. Communicating, in different ways. Empowering themselves, generally.

One thing I have in mind, and which deviates from the OLPC mission, is that there should be appropriate handheld devices for all age-ranges. I do understand the focus on 6-12 year-olds the old OLPC had. But I don’t think it’s very productive to only sell devices to that age-range. Especially not in those parts of the world (i.e., almost anywhere) where generation gaps don’t imply that children are isolated from adults. In fact, as an anthropologist, I react rather strongly to the thought that children should be the exclusive target of a project meant to empower people. But I digress, as always.

I don’t tend to be a feature-freak but I have been thinking about the main features the prototypical device in this category should have. It’s not a rigid set of guidelines. It’s just a way to think out loud about technology’s integration in human life.

The OS and GUI, which seem like major advantages of the eeePC, could certainly be of the mobile/handheld type instead of the desktop/laptop type. The usual suspects: Symbian, NewtonOS, Android, Zune, PalmOS, Cocoa Touch, embedded Linux, Playstation Portable, WindowsCE, and Nintendo DS. At a certain level of abstraction, there are so many commonalities between all of these that it doesn’t seem very efficient to invent a completely new GUI/OS “paradigm,” like OLPC’s Sugar was apparently trying to do.

The HftRoU require some form of networking or wireless connectivity feature. WiFi (802.11*), GSM, UMTS, WiMAX, Bluetooth… Doesn’t need to be extremely fast, but it should be flexible and it absolutely cannot be cost-prohibitive. IP might make much more sense than, say, SMS/MMS, but a lot can be done with any kind of data transmission between devices. XO-style mesh networking could be a very interesting option. As VoIP has proven, voice can efficiently be transmitted as data so “voice networks” aren’t necessary.

My sense is that a multitouch interface with an accelerometer would be extremely effective. Yes, I’m thinking of Apple’s Touch devices and MacBooks. As well as about the Microsoft Surface, and Jeff Han’s Perceptive Pixel. One thing all of these have shown is how “intuitive” it can be to interact with a machine using gestures. Haptic feedback could also be useful but I’m not convinced it’s “there yet.”

I’m really not sure a keyboard is very important. In fact, I think that keyboard-focused laptops and tablets are the wrong basis for thinking about “handhelds for the rest of us.” Bear in mind that I’m not thinking about devices for would-be office workers or even programmers. I’m thinking about the broadest user base you can imagine. “The Rest of Us” in the sense of, those not already using computers very directly. And that user base isn’t that invested in (or committed to) touch-typing. Even people who are very literate don’t tend to be extremely efficient typists. If we think about global literacy rates, typing might be one thing which needs to be leapfrogged. After all, a cellphone keypad can be quite effective in some hands and there are several other ways to input text, especially if typing isn’t too ingrained in you. Furthermore, keyboards aren’t that convenient in multilingual contexts (i.e., in most parts of the world). I say: avoid the keyboard altogether, make it available as an option, or use a virtual one. People will complain. But it’s a necessary step.

If the device is to be used for voice communication, some audio support is absolutely required. Even if voice communication isn’t part of it (and I’m not completely convinced it’s the one required feature), audio is very useful, IMHO (I’m an aural guy). In some parts of the world, speakers are much favoured over headphones or headsets. But I personally wish that at least some HftRoU could have external audio inputs/outputs. Maybe through USB or an iPod-style connector.

A voice interface would be fabulous, but there still seem to be technical issues with both speech recognition and speech synthesis. I used to work in that field and I keep dreaming, like Bill Gates and others do, that speech will finally take the world by storm. But maybe the time still hasn’t come.

It’s hard to tell what size the screen should be. There probably needs to be a range of devices with varying screen sizes. Apple’s Touch devices prove that you don’t need a very large screen to have an immersive experience. Maybe some HftRoU screens should in fact be larger than that of an iPhone or iPod touch. Especially if people are to read or write long-form text on them. Maybe the eeePC had it right. Especially if the devices’ form factor is more like a big handheld than like a small subnotebook (i.e., slimmer than an eeePC). One reason form factor matters, in my mind, is that it could make the devices “disappear.” That, and the difference between having a device on you (in your pocket) and carrying a bag with a device in it. Form factor was a big issue with my Newton MessagePad 130. As the OLPC XO showed, cost and power consumption are also important issues regarding screen size. I’d vote for a range of screens between 3.5 inch (iPhone) and 8.9 inch (eeePC 900) with a rather high resolution. A multitouch version of the XO’s screen could be a major contribution.

In terms of both audio and screen features, some consideration should be given to adaptive technologies. Most of us take for granted that “almost anyone” can hear and see. We usually don’t perceive major issues in the fact that “personal computing” typically focuses on visual and auditory stimuli. But if these devices truly are “for the rest of us,” they could help empower visually- or hearing-impaired individuals, who are often marginalized. This is especially relevant in the logic of humanitarianism.

HftRoU needs a much autonomy from a power source as possible. Both in terms of the number of hours devices can be operated without needing to be connected to a power source and in terms of flexibility in power sources. Power management is a major technological issue, with portable, handheld, and mobile devices. Engineers are hard at work, trying to find as many solutions to this issue as they can. This was, obviously, a major area of research for the OLPC. But I’m not even sure the solutions they have found are the only relevant ones for what I imagine HftRoU to be.

GPS could have interesting uses, but doesn’t seem very cost-effective. Other “wireless positioning systems” (à la Skyhook) might reprsent a more rational option. Still, I think positioning systems are one of the next big things. Not only for navigation or for location-based targeting. But for a set of “unintended uses” which are the hallmark of truly disruptive technology. I still remember an article (probably in the venerable Wired magazine) about the use of GPS/GIS for research into climate change. Such “unintended uses” are, in my mind, much closer to the constructionist ideal than the OLPC XO’s unified design can ever get.

Though a camera seems to be a given in any portable or mobile device (even the OLPC XO has one), I’m not yet that clear on how important it really is. Sure, people like taking pictures or filming things. Yes, pictures taken through cellphones have had a lasting impact on social and cultural events. But I still get the feeling that the main reason cameras are included on so many devices is for impulse buying, not as a feature to be used so frequently by all users. Also, standalone cameras probably have a rather high level of penetration already and it might be best not to duplicate this type of feature. But, of course, a camera could easily be a differentiating factor between two devices in the same category. I don’t think that cameras should be absent from HftRoU. I just think it’s possible to have “killer apps” without cameras. Again, I’m biased.

Apart from networking/connectivity uses, Bluetooth seems like a luxury. Sure, it can be neat. But I don’t feel it adds that much functionality to HftRoU. Yet again, I could be proven wrong. Especially if networking and other inter-device communication are combined. At some abstract level, there isn’t that much difference between exchanging data across a network and controlling a device with another device.

Yes, I do realize I pretty much described an iPod touch (or an iPhone without camera, Bluetooth, or cellphone fees). I’ve been lusting over an iPod touch since September and it does colour my approach. I sincerely think the iPod touch could serve as an inspiration for a new device type. But, again, I care very little about which company makes that device. I don’t even care about how open the operating system is.

As long as our minds are open.

Touch Thoughts: Apple's Handheld Strategy

I’m still on the RDF.
Apple‘s March 6, 2008 event was about enterprise and development support for its iPhone and iPod touch lines of handheld devices. Lots to think about.

(For convenience’s sake, I’ll lump together the iPod touch and the iPhone under the name “Touch,” which seems consistent with Apple’s “Cocoa Touch.”)

Been reading a fair bit about this event. Interesting reactions across the board.

My own thoughts on the whole thing.
I appreciate the fact that Phil Schiller began the “enterprise” section of the event with comments about a university. Though universities need not be run like profit-hungry corporations, linking Apple’s long-standing educational focus with its newly invigorated enterprise focus makes sense. And I had a brief drift-off moment as I was thinking about Touch products in educational contexts.

I’m surprised at how enthusiastic I get about the enterprise features. Suddenly, I can see Microsoft’s Exchange make sense.

I get the clear impression that even more things will come into place at the end of June than has been said by Apple. Possibly new Touch models or lines. Probably the famous 3G iPhone. Apple-released apps. Renewed emphasis on server technology (XServe, Mac OS X Server, XSan…). New home WiFi products (AirPort, Time Capsule, Apple TV…). New partnerships. Cool VC-funded startups. New features on the less aptly named “iTunes” store.

Though it was obvious already, the accelerometer is an important feature. It seems especially well-adapted to games and casual gamers like myself are likely to enjoy games this feature makes possible. It can also lead to very interesting applications. In fact, the “Etch and Sketch” demo was rather convincing as a display of some core Touch features. These are exactly the features which help sell products.
Actually, I enjoyed the “wow factor” of the event’s demos. I’m convinced that it will energize developers and administrators, whether or not they plan on using Touch products. Some components of Apple’s Touch strategy are exciting enough that the more problematic aspects of this strategy may matter a bit less. Those of us dreaming about Android, OpenMoko, or even a revived NewtonOS can still find things to get inspired by in Apple’s roadmap.

What’s to come, apart from what was announced? No idea. But I do daydream about all of this.
I’m especially interested in the idea of Apple Touch as “mainstream, WiFi, mobile platform.” There’s a lot of potential for Apple-designed, WiFi-enabled handhelds. Whether or not they include a cellphone.
At this point, Apple only makes five models of Touch products: three iPod touches and two iPhones. Flash memory is the main differentiating factor within a line. It makes it relatively easy to decide which device to get but some product diversity could be interesting. While some people expect/hope that Apple will release radically new form factors for Touch devices (e.g., a tablet subnotebook), it’s quite likely that other features will help distinguish Apple’s Touch hardware.
Among features I’d like to get through software, add-ons, or included in a Touch product? Number of things, some alluded to in the “categories” for this post. Some of these I had already posted.

  • Quality audio recording (to make it the ideal fieldwork audio tool).
  • eBook support (to compete with Amazon’s Kindle).
  • Voice support (including continuous dictation, voice interface…).
  • Enhanced support for podcasting (interacting with podcasts, sending audio/video responses…)
  • Video conferencing (been thinking about this for a while).
  • GPS (location will be big).
  • Mesh networking (a neat feature of OLPC’s XO).
  • Mobile WiMAX (unlikely, but it could be neat).
  • Battery pack (especially for long trips in remote regions).
  • Add-on flash memory (unlikely, but it could be useful, especially for backup).
  • Offline storage of online content (likely, but worth noting).
  • Inexpensive model (especially for “emerging markets”).
  • Access to 3G data networks without cellular “voice plan” (unlikely, but worth a shot).
  • Alternative input methods (MessagEase, Graffiti, adaptive keyboard, speech recognition…).
  • Use as Mac OS X “host” (kind of like a user partition).
  • Bluetooth/WiFi data transfer (no need for cables and docks).
  • MacBook Touch (unlikely, especially with MacBook Air, but it could be fun).
  • Automatic cell to VoIP-over-WiFi switching (saving cell minutes).

Of course, there are many obvious ones which will likely be implemented in software. I’m already impressed by the Omni Group’s pledge to develop a Touch version of their flagship GTD app.

Learning Systems Wishlist

In a blogpost, Learning Systems ’08 host Elliott Masie lists 12 features learning management systems could/should have.
Elliott Masie’s Learning TRENDS – Learning TRENDS – 12 Wishes for Our LMS and LCMS

A summary:

  1. Focus on the Learner
  2. Content, Content and Content
  3. Ratings, Please
  4. More Context
  5. Performance Support Tools
  6. Social Knowledge
  7. Learning Systems as Components
  8. Focus on the Role
  9. UserContent Authoring
  10. Learning Systems as Service
  11. The Lifecycle of Learning Systems
  12. Learning Systems as Human Capital/Talent Systems

While Masie’s focus is on training and learning in corporate situations, many of these ideas are discussed in other types of learning contexts, including higher education. Some of the most cynical of university professors might say that the reason this list could apply to both corporate and university environments is that university are currently being managed like businesses. Yet, there are ways to adapt to some of the current “customer-based” approaches to learning while remain critical of their effects.

Personally, I think that the sixth point (about “social knowledge”) is particularly current. Not only are “social” dimensions of technology past the buzzword phase but discussing ways to make learning technology more compatible with social life is an efficient way to bring together many issues relating to technology and learning in general.

Masie’s description of his “social knowledge” wish does connect some of these issues:

Learning Systems will need to include and be integrated with Social Networking Systems. Some of the best and most important knowledge will be shared person-to-person in an organization. The learner wants to know, “Who in this organization has any experience that could help me as a learner/worker?” In addition to the LMS pointing to a module or course, we need to be able to link to a colleague who may have the perfect, relevant experience based on their work from 2 jobs ago. The social dimension of learning needs to be harvested and accelerated by a new vision of our Learning Systems.

Throughout the past year, I’ve been especially intrigued about the possibilities opened by making a “learning system” like Moodle more of a social networking platform. I’ve discussed this at the end of a longish wishlist for Moodle’s support of collaborative learning:

  • Another crazy idea: groups working a bit like social networking sites (e.g. Facebook). You get “friends” with whom you can share “stuff” (images, comments, chats, etc.). Those groups can go beyond the limits of a single course so that you would use it as a way to communicate with people at school. The group could even have a public persona beyond the school and publish some information about itself and its projects. Moodle could then serve as a website-creator for students. To make it wackier, students could even maintain some of these contacts after they leave the school.
  • Or Moodle could somehow have links to Facebook profiles.

My curiosity was later piqued by fellow anthropologist Michael Wesch’s comments about the use of Facebook in university learning and teaching. And the relevance of social networking systems for learning strategies has been acknowledged in diverse contexts through the rest of 2007.
One thing I like about Masie’s description is the explicit connection made between social networking and continuity. It’s easy to think of social networks as dynamic, fluid, and “in the now.” Yet, one of their useful dimensions is that they allow for a special type of direct transmission which is different from the typical “content”-based system popular in literacy-focused contexts. Not only do large social networking systems allow for old friends to find another but social networks (including the Internet itself) typically emphasize two-way communication as a basis for knowledge transmission. In other words, instead of simply reading a text about a specific item one wants to learn, one can discuss this item with someone who has more experience with that item. You don’t read an instruction manual, you “call up” the person who knows how to do it. Nothing new about this emphasis on two-way transmission (similar to “collaborative learning”). “Social” technology merely helps people realize the significance of this emphasis.

I’m somewhat ambivalent as to the importance of ratings (Masie’s third point). I like the Digg/Slashdot model as much as the next wannabe geek but I typically find ratings systems to be less conducive to critical thinking and “polyphony” (as multiplicity of viewpoints) than more “organic” ways to deal with content. Of course, I could see how it would make sense to have ratings systems in a corporate environment and ratings could obviously be used as peer-assessment for collaborative learning. I just feel that too much emphasis on ratings may detract us from the actual learning process, especially in environments which already make evaluation their central focus (including many university programs).

Overall, Masie’s wishlist makes for a fine conversation piece.

Free As In Beer: The Case for No-Cost Software

To summarize the situation:

  1. Most of the software for which I paid a fee, I don’t really use.
  2. Most of the software I really use, I haven’t paid a dime for.
  3. I really like no-cost software.
  4. You might want to call me “cheap” but, if you’re developing “consumer software,” you may need to pay attention to the way people like me think about software.

No, I’m not talking about piracy. Piracy is wrong on a very practical level (not to mention legal and moral issues). Piracy and anti-piracy protection are in a dynamic that I don’t particularly enjoy. In some ways, forms of piracy are “ruining it for everyone.” So this isn’t about pirated software.

I’m not talking about “Free/Libre/Open Source Software” (FLOSS) either. I tend to relate to some of the views held by advocates of “Free as in Speech” or “Open” developments but I’ve had issues with FLOSS projects, in the past. I will gladly support FLOSS in my own ways but, to be honest, I ended up losing interest in some of the most promising projects out there. Not saying they’re not worth it. After all, I do rely on many of those projects But in talking about “no-cost software,” I’m not talking about Free, Libre, or Open Source development. At least, not directly.

Basically, I was thinking about the complex equation which, for any computer user, determines the cash value of a software application. Most of the time, this equation is somehow skewed. And I end up frustrated when I pay for software and almost giddy when I find good no-cost software.

An old but representative example of my cost-software frustration: QuickTime Pro. I paid for it a number of years ago, in preparation for a fieldwork trip. It seemed like a reasonable thing to do, especially given the fact that I was going to manipulate media files. When QuickTime was updated, my license stopped working. I was basically never able to use the QuickTime Pro features. And while it’s not a huge amount of money, the frustration of having paid for something I really didn’t need left me surprisingly bitter. It was a bad decision at that time so I’m now less likely to buy software unless I really need it and I really know how I will use it.

There’s an interesting exception to my frustration with cost-software: OmniOutliner (OO). I paid for it and have used it extensively for years. When I was “forced” to switch to Windows XP, OO was possibly the piece of software I missed the most from Mac OS X. And as soon as I was able to come back to the Mac, it’s one of the first applications I installed. But, and this is probably an important indicator, I don’t really use it anymore. Not because it lacks features I found elsewhere. But because I’ve had to adapt my workflow to OO-less conditions. I still wish there were an excellent cross-platform outliner for my needs. And, no, Microsoft OneNote isn’t it.

Now, I may not be a typical user. If the term weren’t so self-aggrandizing, I’d probably call myself a “Power User.” And, as I keep saying, I am not a coder. Therefore, I’m neither the prototypical “end user” nor the stereotypical “code monkey.” I’m just someone spending inordinate amounts of time in front of computers.

One dimension of my computer behavior which probably does put me in a special niche is that I tend to like trying out new things. Even more specifically, I tend to get overly enthusiastic about computer technology to then become disillusioned by said technology. Call me a “dreamer,” if you will. Call me “naïve.” Actually, “you can call me anything you want.” Just don’t call me to sell me things. 😉

Speaking of pressure sales. In a way, if I had truckloads of money, I might be a good target for software sales. But I’d be the most demanding user ever. I’d require things to work exactly like I expect them to work. I’d be exactly what I never am in real life: a dictator.

So I’m better off as a user of no-cost software.

I still end up making feature requests, on occasion. Especially with Open Source and other open development projects. Some developers might think I’m just complaining as I’m not contributing to the code base or offering solutions to a specific usage problem. Eh.

Going back to no-cost software. The advantage isn’t really that we, users, spend less money on the software distribution itself. It’s that we don’t really need to select the perfect software solution. We can just make do with what we have. Which is a huge “value-add proposition” in terms of computer technology, as counter-intuitive as this may sound to some people.

To break down a few no-cost options.

  • Software that came with your computer. With an Eee PC, iPhone, XO, or Mac, it’s actually an important part of the complete computing experience. Sure, there are always ways to expand the software offering. But the included software may become a big part of the deal. After all, the possibilities are already endless. Especially if you have ubiquitous Internet access.
  • Software which comes through a volume license agreement. This often works for Microsoft software, at least at large educational institutions. Even if you don’t like it so much, you end up using Microsoft Office because you have it on your computer for free and it does most of the things you want to do.
  • Software coming with a plan or paid service. Including software given by ISPs. These tend not to be “worth it.” Yet the principle (or “business model,” depending on which end of the deal you’re on) isn’t so silly. You already pay for a plan of some kind, you might as well get everything you need from that plan. Nobody (not even AT&T) has done it yet in such a way that it would be to everyone’s advantage. But it’s worth a thought.
  • “Webware” and other online applications. Call it “cloud computing” if you will (it was a buzzphrase, a few days ago). And it changes a lot of things. Not only does it simplify things like backup and migration, but it often makes for a seamless computer experience. When it works really well, the browser effectively disappears and you just work in a comfortable environment where everything you need (content, tools) is “just there.” This category is growing rather rapidly at this point but many tech enthusiasts were predicting its success a number of years ago. Typical forecasting, I guess.
  • Light/demo versions. These are actually less common than they once were, especially in terms of feature differentiation. Sure, you may still play the first few levels of a game in demo version and some “express” or “lite” versions of software are still distributed for free as teaser versions of more complete software. But, like the shareware model, demo and light software may seem to have become much less prominent a part of the typical computer user’s life than just a few years ago.
  • Software coming from online services. I’m mostly thinking about Skype but it’s a software category which would include any program with a desktop component (a “download”) and an online component, typically involving some kind of individual account (free or paid). Part subscription model, part “Webware companion.” Most of Google’s software would qualify (Sketchup, Google Earth…). If the associated “retail software” were free, I wouldn’t hesitate to put WoW in this category.
  • Actual “freeware.” Much freeware could be included in other categories but there’s still an idea of a “freebie,” in software terms. Sometimes, said freeware is distributed in view of getting people’s attention. Sometimes the freeware is just the result of a developer “scratching her/his own itch.” Sometimes it comes from lapsed shareware or even lapsed commercial software. Sometimes it’s “donationware” disguised as freeware. But, if only because there’s a “freeware” category in most software catalogs, this type of no-cost software needs to be mentioned.
  • “Free/Libre/Open Source Software.” Sure, I said earlier this was not what I was really talking about. But that was then and this is now. 😉 Besides, some of the most useful pieces of software I use do come from Free Software or Open Source. Mozilla Firefox is probably the best example. But there are many other worthy programs out there, including BibDesk, TeXShop, and FreeCiv. Though, to be honest, Firefox and Flock are probably the ones I use the most.
  • Pirated software (aka “warez”). While software piracy can technically let some users avoid the cost of purchasing a piece of software, the concept is directly tied with commercial software licenses. (It’s probably not piracy if the software distribution is meant to be open.) Sure, pirates “subvert” the licensing system for commercial software. But the software category isn’t “no-cost.” To me, there’s even a kind of “transaction cost” involved in the piracy. So even if the legal and ethical issues weren’t enough to exclude pirated software from my list of no-cost software options, the very practicalities of piracy put pirated software in the costly column, not in the “no-cost” one.

With all but the last category, I end up with most (but not all) of the software solutions I need. In fact, there are ways in which I’m better served now with no-cost software than I have ever been with paid software. I should probably make a list of these, at some point, but I don’t feel like it.

I mostly felt like assessing my needs, as a computer user. And though there always are many things I wish I could do but currently can’t, I must admit that I don’t really see the need to pay for much software.

Still… What I feel I need, here, is the “ultimate device.” It could be handheld. But I’m mostly thinking about a way to get ideas into a computer-friendly format. A broad set of issues about a very basic thing.

The spark for this blog entry was a reflection about dictation software. Not only have I been interested in speech technology for quite a while but I still bet that speech (recognition/dictation and “text-to-speech”) can become the killer app. I just think that speech hasn’t “come true.” It’s there, some people use it, the societal acceptance for it is likely (given cellphone penetration most anywhere). But its moment hasn’t yet come.

No-cost “text-to-speech” (TTS) software solutions do exist but are rather impractical. In the mid-1990s, I spent fifteen months doing speech analysis for a TTS research project in Switzerland. One of the best periods in my life. Yet, my enthusiasm for current TTS systems has been dampened. I wish I could be passionate about TTS and other speech technology again. Maybe the reason I’m notis that we don’t have a “voice desktop,” yet. But, for this voice desktop (voicetop?) to happen, we need high quality, continuous speech recognition. IOW, we need a “personal dictation device.” So, my latest 2008 prediction: we will get a voice device (smartphone?) which adapts to our voices and does very efficient and very accurate transcription of our speech. (A correlated prediction: people will complain about speech technology for a while before getting used to the continuous stream of public soliloquy.)

Dictation software is typically quite costly and complicated. Most users don’t see a need for dictation software so they don’t see a need for speech technology in computing. Though I keep thinking that speech could improve my computing life, I’ve never purchased a speech processing package. Like OCR (which is also dominated by Nuance, these days) it seems to be the kind of thing which could be useful to everyone but ends up being limited to “vertical markets.” (As it so happens, I did end up being an OCR program at some point and kept hoping my life would improve as the result of being able to transform hardcopies into searchable files. But I almost never used OCR (so my frustration with cost-software continues).)

Ah, well…

New/Old Media: NYT Groks It

As an obvious example of “Old Media” in the U.S., The New York Times is easy to criticize. But the paper and the media company have also been showing signs that maybe, just maybe, they are home to people who do understand what is happening online, these days.

Back in September 2007, for instance, the NYT decided to make its content freely available. While The Times wasn’t the first newspaper to free its content, the fact that the “newspaper of record” for the United States went from a closed model (TimesSelect) to an open one was quite consequential. In fact, this NYT move probably had an impact on the Wall Street Journal which might be heading in a similar direction.

The Times‘s website also seems to have progressively improved on the blogging efforts by some of its journalists, including composer and Apple-savvy columnist David Pogue.

Maybe this one is just my personal perception but I did start to read NYT bloggers on a more regular basis, recently. And this helped me notice that the Times wasn’t as “stuffy and old” as its avid readers make it to be.

Possibly the silliest detail which has been helping me change my perception of the New York Times was the fact that it added a button for a “Single Page” format for its articles. A single page format is much more manageable for both blogging and archiving purposes than the multiple page format inherited from print publications. Most online publications have a “printer-friendly” button which often achieves the same goal as the NYT’s “single page” button yet, quite frequently, the printer format makes a print dialogue appear or is missing important elements like pictures. Not only is the NYT’s “Single Page” button a technical improvement over these “printer-friendly” formats but it also seems to imply that people at the Times do understand something about their online readers.

This “Single Page” button is in a box, with other “article tools” called “Print,” “Reprints,” and “Share.” The “sharing” features are somewhat limited but well-integrated. They do make it easy for some social networkers and bloggers to link to New York Times content.

FWIW, my perception of this grande dame of print publications is greatly influenced by my perception of the newspaper’s blog-friendliness.

Speaking of blog-friendly… The major news item making the New York Times Company seem even more sympathetic to bloggers is the fact that it has contributed to a round of funding which provided WordPress.com’s parent company Automattic with 29.5 M$.

Unsurprisingly, Automattic’s founder Matt Mullenweg blogged about the funding round. Candidly recounting the history of his company, Mullenweg whets our appetites for what may be coming next in WordPress and in other Automattic projects:

Automattic is now positioned to execute on our vision of a better web not just in blogging, but expanding our investment in anti-spam, identity, wikis, forums, and more — small, open source pieces, loosely joined with the same approach and philosophy that has brought us this far.

While some of these comments sound more like a generic mission statement than like a clear plan for online development, they may give us a glimpse of what will be happening at that company in the near future.

After all, chances are that integrating technologies will be one of the Next Big Things. In fact, some other people have seen the “social networking” potential of WordPress.com, though this potential is conceived through a perspective different from my original comments about WordPress.com’s network effect. Guess I’ll have to write a wishlist for WordPress.com features (including support for ubiquitous social networking, podcasting, and learning management).Still, what the funding announcement means to me has more to do with the integration of “Old Media” (print publications like The New York Times) and “New Media” (online services like WordPress and WordPress.com). As luck would have it, I’m not the only blogger who thinks about the positive effects this Old/New Media integration may have.

As an aside, to this Austinite and long-time sax player, Matt Mullenweg’s Texas and saxophone connections are particularly endearing. Good thing I’m not an investor because I would probably follow my gut feeling and invest in Automattic for such irrational reasons.

Ah, well…

I Want It All: The Ultimate Handheld Device?

In a way, this is a short version of a couple of posts I’ve been planning. RERO‘s better than keeping drafts.

So, what do I want in the ultimate handheld device? Basically, everything. More specifically, I’ve been thinking about the advantages of merging technologies.

At first, I was mostly thinking about “wireless” in general. Something which could bring together WiFi (802.11), WiMAX, and (3G) cellular networks. The idea being that you can get the advantages from all of these so that the device can be online pretty much all the time. It’s a pipedream, of course, but it’s a fun dream to have.

And then, the release of location services on the iPhone and iPod touch made me think about some kind of hybrid positioning system, using GPS, Google’s cellphone-based positioning, and Skyhook‘s Wi-Fi Positioning System (WPS).

A recent article in USA Today explains Skyhook’s strategy:

Jobs, iPhone have Skyhook pointed in right direction – USATODAY.com

And the Skyhook site itself has some interesting scenarios for WPS use in navigation, social networking, content management, location-specific marketing, gaming, and tracking. It seems rather clear to me that positioning systems in general have a rather bright future. I also don’t really see a reason for one positioning system to exclude the others (apart from technological and financial issues).

Positioning will be especially useful if it ever becomes really commonplace. Part network effect, part glocalization.

Of course, there are still several issues to solve. Including privacy and safety concerns. But a good system would make it possible for the user to control her/his positioning information (when and where the user’s coordinates are made available, and how precise they are allowed to be). Even without positioning systems, many of us have been using online mapping services (including Google Maps) to reveal some details about our movements. Typically, we’re fine with even perfect strangers knowing that we’ve been through a public space in the past yet we may only provide precise and up-to-date location details to people we trust. There’s no reason a positioning system on a handheld device should only work in one situation.

Now, I’m not saying that positioning is the “ultimate handheld device’s killer app.” But positioning is the kind of feature which opens up all sorts of possibilities.

And, actually, I’ve been thinking about GPS devices for quite a while. Unfortunately, most of them are either quite expensive or meant almost exclusively for car navigation or for outdoor activities. As a non-wealthy compulsive pedestrian who hasn’t been doing much outdoors in recent years, a dedicated GPS device never seemed that reasonable a purchase.

But as a semi-nomadic ethnographer, I often wished I had an easy way to record where I was. In fact, a positioning-enabled handheld device could be quite useful in ethnographic fieldwork. Several things could be made easier if we were able to geotag field material (including fieldnotes, still pictures, and audio recordings). And, of course, colleagues in archeology have been using GPS and GIS for quite a while.

Of course, any smartphone with a positioning system could help. Apple’s iPhone is one and we already know that smartphones compatible with Google’s Android will be able to have location-based functionalities. Given Google’s lead in terms of maps and cellphone-based positioning, those Android devices do sound rather close to the ultimate handheld device.