Category Archives: Touch devices

Waiting for Other Touch Devices?

Though I’m interpreting Apple’s current back-to-school special to imply that we might not see radically new iPod touch models until September, I’m still hoping that there will be a variety of touch devices available in the not-so-distant future, whether or not Apple makes them.

Turns out, the rumour mill has some items related to my wish, including this one:

AppleInsider | Larger Apple multi-touch devices move beyond prototype stage

This could be excellent news for the device category as a whole and for Apple itself. As explained before, I’m especially enthusiastic about touch devices in educational contexts.

I’ve been lusting over an iPod touch since it was announced. I sincerely think that an iPod touch will significantly enhance my life. As strange as it may sound, especially given the fact I’m no gadget freak, I think frequently about the iPod touch. Think Wayne, in Wayne’s World 2, going to a music store to try a guitar (and being denied the privilege to play Stairway to Heaven). That’s almost me and the iPod touch. When I go to an Apple Store, I spend precious minutes with a touch.

Given my current pattern of computer use, the fact that I have no access to a laptop at this point, and the availability of WiFi connections at some interesting spots, I think an iPod touch will enable me to spend much less time in front of this desktop, spend much more time outside, and focus on my general well-being.

One important feature the touch has, which can have a significant effect on my life, is instant-on. My desktop still takes minutes to wake up from “Stand by.” Several times during the day, the main reason I wake my desktop is to make sure I haven’t received important email messages. (I don’t have push email.) For a number of reasons, what starts out as simple email-checking frequently ends up being a more elaborate browsing session. An iPod touch would greatly reduce the need for those extended sessions and let me “do other things with my life.”

Another reason a touch would be important in my life at this point is that I no longer have access to a working MP3 player. While I don’t technically need any portable media player to be happy, getting my first iPod just a few years ago was an important change in my life. I’ll still miss my late iRiver‘s recording capabilities, but it’s now possible to get microphone input on the iPod touch. Eventually, the iPod touch could become a very attractive tool for fieldwork recordings. Or for podcasting. Given my audio orientation, a recording-capable iPod touch could be quite useful. Even more so than iPod Classic with recording capabilities.

There are a number of other things which should make the iPod touch very useful in my life. A set of them have to do with expected features and applications. One is Omni Group’s intention to release their OmniFocus task management software through the iPhone SDK. As an enthusiastic user of OmniOutliner for most of the time I’ve spent on Mac OS X laptops, I can just imagine how useful OmniFocus could be on an iPod touch. Getting Things Done, the handheld version. It could help me streamline my whole workflow, the way OO used to do. In other words: OF on an iPod touch could be this fieldworker’s dream come true.

There are also applications to be released for Apple’s Touch devices which may be less “utilitarian” but still quite exciting. Including the Trism game. In terms of both “appropriate use of the platform” and pricing, Trism scores high on my list. I see it as an excellent example of what casual gaming can be like. One practical aspect of casual gaming, especially on such a flexible device as the iPod touch, is that it can greatly decrease stress levels by giving users “something to do while they wait.” I’ve had that experience with other handhelds. Whether it’s riding the bus or waiting for a computer to wake up from stand by, having something to do with your hands makes the situation just a tad bit more pleasant.

I’m also expecting some new features to eventually be released through software, including some advanced podcatching features like wireless synchronization of podcasts and, one can dream, a way to interact directly with podcast content. Despite having been an avid podcast listener for years, I think podcasts aren’t nearly “interactive” enough. Software on a touch device could solve this. But that part is wishful thinking. I tend to do a lot of wishlists. Sometimes, my daydreams become realities.

The cool thing is, it looks as though I’ll be able to get my own touch device in the near future. w00t! 😀

Even if Apple does release new Touch devices, the device I’m most likely to get is an iPod touch. Chances are that I might be able to get a used 8MB touch for a decent price. Especially if, as is expected for next Monday, Apple officially announces the iPhone for Canada (possibly with a very attractive data plan) As a friend was telling me, once Canadians are able to get their hands on an iPhone directly in Canada, there’ll likely be a number of used iPod touches for sale. With a larger supply of used iPod touches and a presumably lower demand for the same, we ca
n expect a lower price.

Another reason I might get an iPod touch is that a friend of mine has been talking about helping me with this purchase. Though I feel a bit awkward about accepting this kind of help, I’m very enthusiastic at the prospect.

Watch this space for more on my touch life. 😉

Educational Touch: Back-to-School

Apple just launched a new back-to-school special. Like last year’s program, it’s a Mac+iPod special for a mail-in rebate. But unlike last year’s special, it can be used to get an iPod touch.

AppleInsider | Apple’s free 8GB iPod touch Back-to-School Promo now official

One reason I find this interesting is that I think that Touch devices make a lot of sense in educational contexts. Especially if educational institutions take advantage of them. And it would be even more interesting if, as I keep dreaming about, the device category for Touch devices is to expand.

But this Back-to-School special seems to imply that Apple will not release a new iPod touch model as it unveils the new 3G-capable iPhone, next Monday. Which is not to say that they won’t release anything else, besides the “iPhone 3G” (with rumoured features such as videoconferencing and GPS). But it does make the likeliness of a complete revamp of the Touch line less likely.

In fact, if last year’s pattern is to be repeated (like it seems to be, with the iPhone), it’s possible that Apple will refresh the iPod line (including the iPod touch) in September. In other words, just at the end of the back-to-school special…

Of course, the touch devices to use in educational contexts don’t have to be manufactured by Apple. Given the OLPC project’s official sanction of competing devices to its XOXO (a device I’ve been dreaming about), it’d be fun to see Asus or Toshiba release some kind of touch device before long. And, maybe, the Open Handset Alliance will release something in the meantime. The recent demo was intriguing.

Guess we’ll just have to wait and see.

Funded Development for Touch Devices

It’s quite possible that these two projects are more radically innovative than they sound at first blush but they do relate to well-known concepts. I personally have high hopes for location-based services but I wish these services were taken in new directions.

Handhelds for the Rest of Us?

Ok, it probably shouldn’t become part of my habits but this is another repost of a blog comment motivated by the OLPC XO.

This time, it’s a reply to Niti Bhan’s enthusiastic blogpost about the eeePC: Perspective 2.0: The little eeePC that could has become the real “iPod” of personal computing

This time, I’m heavily editing my comments. So it’s less of a repost than a new blogpost. In some ways, it’s partly a follow-up to my “Ultimate Handheld Device” post (which ended up focusing on spatial positioning).

Given the OLPC context, the angle here is, hopefully, a culturally aware version of “a handheld device for the rest of us.”

Here goes…

I think there’s room in the World for a device category more similar to handhelds than to subnotebooks. Let’s call it “handhelds for the rest of us” (HftRoU). Something between a cellphone, a portable gaming console, a portable media player, and a personal digital assistant. Handheld devices exist which cover most of these features/applications, but I’m mostly using this categorization to think about the future of handhelds in a globalised World.

The “new” device category could serve as the inspiration for a follow-up to the OLPC project. One thing about which I keep thinking, in relation to the “OLPC” project, is that the ‘L’ part was too restrictive. Sure, laptops can be great tools for students, especially if these students are used to (or need to be trained in) working with and typing long-form text. But I don’t think that laptops represent the most “disruptive technology” around. If we think about their global penetration and widespread impact, cellphones are much closer to the leapfrog effect about which we all have been writing.

So, why not just talk about a cellphone or smartphone? Well, I’m trying to think both more broadly and more specifically. Cellphones are already helping people empower themselves. The next step might to add selected features which bring them closer to the OLPC dream. Also, since cellphones are widely distributed already, I think it’s important to think about devices which may complement cellphones. I have some ideas about non-handheld tools which could make cellphones even more relevant in people’s lives. But they will have to wait for another blogpost.

So, to put it simply, “handhelds for the rest of us” (HftRoU) are somewhere between the OLPC XO-1 and Apple’s original iPhone, in terms of features. In terms of prices, I dream that it could be closer to that of basic cellphones which are in the hands of so many people across the globe. I don’t know what that price may be but I heard things which sounded like a third of the price the OLPC originally had in mind (so, a sixth of the current price). Sure, it may take a while before such a low cost can be reached. But I actually don’t think we’re in a hurry.

I guess I’m just thinking of the electronics (and global) version of the Ford T. With more solidarity in mind. And cultural awareness.

Google’s Open Handset Alliance (OHA) may produce something more appropriate to “global contexts” than Apple’s iPhone. In comparison with Apple’s iPhone, devices developed by the OHA could be better adapted to the cultural, climatic, and economic conditions of those people who don’t have easy access to the kind of computers “we” take for granted. At the very least, the OHA has good representation on at least three continents and, like the old OLPC project, the OHA is officially dedicated to openness.

I actually care fairly little about which teams will develop devices in this category. In fact, I hope that new manufacturers will spring up in some local communities and that major manufacturers will pay attention.

I don’t care about who does it, I’m mostly interested in what the devices will make possible. Learning, broadly speaking. Communicating, in different ways. Empowering themselves, generally.

One thing I have in mind, and which deviates from the OLPC mission, is that there should be appropriate handheld devices for all age-ranges. I do understand the focus on 6-12 year-olds the old OLPC had. But I don’t think it’s very productive to only sell devices to that age-range. Especially not in those parts of the world (i.e., almost anywhere) where generation gaps don’t imply that children are isolated from adults. In fact, as an anthropologist, I react rather strongly to the thought that children should be the exclusive target of a project meant to empower people. But I digress, as always.

I don’t tend to be a feature-freak but I have been thinking about the main features the prototypical device in this category should have. It’s not a rigid set of guidelines. It’s just a way to think out loud about technology’s integration in human life.

The OS and GUI, which seem like major advantages of the eeePC, could certainly be of the mobile/handheld type instead of the desktop/laptop type. The usual suspects: Symbian, NewtonOS, Android, Zune, PalmOS, Cocoa Touch, embedded Linux, Playstation Portable, WindowsCE, and Nintendo DS. At a certain level of abstraction, there are so many commonalities between all of these that it doesn’t seem very efficient to invent a completely new GUI/OS “paradigm,” like OLPC’s Sugar was apparently trying to do.

The HftRoU require some form of networking or wireless connectivity feature. WiFi (802.11*), GSM, UMTS, WiMAX, Bluetooth… Doesn’t need to be extremely fast, but it should be flexible and it absolutely cannot be cost-prohibitive. IP might make much more sense than, say, SMS/MMS, but a lot can be done with any kind of data transmission between devices. XO-style mesh networking could be a very interesting option. As VoIP has proven, voice can efficiently be transmitted as data so “voice networks” aren’t necessary.

My sense is that a multitouch interface with an accelerometer would be extremely effective. Yes, I’m thinking of Apple’s Touch devices and MacBooks. As well as about the Microsoft Surface, and Jeff Han’s Perceptive Pixel. One thing all of these have shown is how “intuitive” it can be to interact with a machine using gestures. Haptic feedback could also be useful but I’m not convinced it’s “there yet.”

I’m really not sure a keyboard is very important. In fact, I think that keyboard-focused laptops and tablets are the wrong basis for thinking about “handhelds for the rest of us.” Bear in mind that I’m not thinking about devices for would-be office workers or even programmers. I’m thinking about the broadest user base you can imagine. “The Rest of Us” in the sense of, those not already using computers very directly. And that user base isn’t that invested in (or committed to) touch-typing. Even people who are very literate don’t tend to be extremely efficient typists. If we think about global literacy rates, typing might be one thing which needs to be leapfrogged. After all, a cellphone keypad can be quite effective in some hands and there are several other ways to input text, especially if typing isn’t too ingrained in you. Furthermore, keyboards aren’t that convenient in multilingual contexts (i.e., in most parts of the world). I say: avoid the keyboard altogether, make it available as an option, or use a virtual one. People will complain. But it’s a necessary step.

If the device is to be used for voice communication, some audio support is absolutely required. Even if voice communication isn’t part of it (and I’m not completely convinced it’s the one required feature), audio is very useful, IMHO (I’m an aural guy). In some parts of the world, speakers are much favoured over headphones or headsets. But I personally wish that at least some HftRoU could have external audio inputs/outputs. Maybe through USB or an iPod-style connector.

A voice interface would be fabulous, but there still seem to be technical issues with both speech recognition and speech synthesis. I used to work in that field and I keep dreaming, like Bill Gates and others do, that speech will finally take the world by storm. But maybe the time still hasn’t come.

It’s hard to tell what size the screen should be. There probably needs to be a range of devices with varying screen sizes. Apple’s Touch devices prove that you don’t need a very large screen to have an immersive experience. Maybe some HftRoU screens should in fact be larger than that of an iPhone or iPod touch. Especially if people are to read or write long-form text on them. Maybe the eeePC had it right. Especially if the devices’ form factor is more like a big handheld than like a small subnotebook (i.e., slimmer than an eeePC). One reason form factor matters, in my mind, is that it could make the devices “disappear.” That, and the difference between having a device on you (in your pocket) and carrying a bag with a device in it. Form factor was a big issue with my Newton MessagePad 130. As the OLPC XO showed, cost and power consumption are also important issues regarding screen size. I’d vote for a range of screens between 3.5 inch (iPhone) and 8.9 inch (eeePC 900) with a rather high resolution. A multitouch version of the XO’s screen could be a major contribution.

In terms of both audio and screen features, some consideration should be given to adaptive technologies. Most of us take for granted that “almost anyone” can hear and see. We usually don’t perceive major issues in the fact that “personal computing” typically focuses on visual and auditory stimuli. But if these devices truly are “for the rest of us,” they could help empower visually- or hearing-impaired individuals, who are often marginalized. This is especially relevant in the logic of humanitarianism.

HftRoU needs a much autonomy from a power source as possible. Both in terms of the number of hours devices can be operated without needing to be connected to a power source and in terms of flexibility in power sources. Power management is a major technological issue, with portable, handheld, and mobile devices. Engineers are hard at work, trying to find as many solutions to this issue as they can. This was, obviously, a major area of research for the OLPC. But I’m not even sure the solutions they have found are the only relevant ones for what I imagine HftRoU to be.

GPS could have interesting uses, but doesn’t seem very cost-effective. Other “wireless positioning systems” (à la Skyhook) might reprsent a more rational option. Still, I think positioning systems are one of the next big things. Not only for navigation or for location-based targeting. But for a set of “unintended uses” which are the hallmark of truly disruptive technology. I still remember an article (probably in the venerable Wired magazine) about the use of GPS/GIS for research into climate change. Such “unintended uses” are, in my mind, much closer to the constructionist ideal than the OLPC XO’s unified design can ever get.

Though a camera seems to be a given in any portable or mobile device (even the OLPC XO has one), I’m not yet that clear on how important it really is. Sure, people like taking pictures or filming things. Yes, pictures taken through cellphones have had a lasting impact on social and cultural events. But I still get the feeling that the main reason cameras are included on so many devices is for impulse buying, not as a feature to be used so frequently by all users. Also, standalone cameras probably have a rather high level of penetration already and it might be best not to duplicate this type of feature. But, of course, a camera could easily be a differentiating factor between two devices in the same category. I don’t think that cameras should be absent from HftRoU. I just think it’s possible to have “killer apps” without cameras. Again, I’m biased.

Apart from networking/connectivity uses, Bluetooth seems like a luxury. Sure, it can be neat. But I don’t feel it adds that much functionality to HftRoU. Yet again, I could be proven wrong. Especially if networking and other inter-device communication are combined. At some abstract level, there isn’t that much difference between exchanging data across a network and controlling a device with another device.

Yes, I do realize I pretty much described an iPod touch (or an iPhone without camera, Bluetooth, or cellphone fees). I’ve been lusting over an iPod touch since September and it does colour my approach. I sincerely think the iPod touch could serve as an inspiration for a new device type. But, again, I care very little about which company makes that device. I don’t even care about how open the operating system is.

As long as our minds are open.

Playfully Noted

Got a number of things about which I want to blog. Many of them in notes/outline form. Might have to wait a bit.

But one thing which keeps coming up is the notion of playfulness. Been blogging about it a bit over the years,  especially since this February 2006 post which was connected with my teaching. The next day, I was posting a short entry in French about playfulness in music. Music playing in the strongest sense. Free play.

That was over two years ago. Flies are being timed.
Still thinking about playfulness quite a bit. In music, learning, technology…
What I mean by playfulness is rather simplistic, but it works: free, undirected, aimless, open behavior. Acts of playfulness, in my mind, appear not to be goal-oriented nor competitive. Extremely low stakes. Failure isn’t even registered. No evaluation whatsoever. The opposite of performance, to go back to performance theory which inspired part of that first entry.
Of course, my notion of playfulness might be different to that of many of the people who work on and “play with” games. Some people conceive of fun as embedded in competition. As I’m personally not very competition-driven, my conception and perception are different.
I’m neither a game theorist nor an avid gamer. At best, I’d be labelled as one of those “casual gamers” game developers are finally trying to reach. So: I’m no expert. But I do enjoy discussions of playfulness facilitated by those who work on game. Thanks in part to the video game industry, playfulness is making its way into the technology/education confluence as well as in corporate circles.
Some recent things I’ve thought about in terms of playfulness.
Playing music on Touch devices or other handhelds. My French post on “easy musicking” mentioned Electroplankton. Other forms of handheld musicking:

Can’t help but think that handheld music can really “spring up,” especially in terms of casual musicking. With the release of the software development kit for Apple’s Touch devices, there’s mindshare for handhelds as ultimate interface.

Of course, music games are gaining attention and people are jumping on the bandwagon. After all, music games may mean big business. Usually, I blog about music at Critical World or at my ethnomusicology course blog. Here, I’m mostly thinking about playfulness. And music games aren’t really playful in my sense of the term. Too competitive.

In terms of playful learning, I’ve been thinking quite a bit about “playing with data.” In part thanks to Gapminder, that I just discovered through Google Spreadsheets (even though Gapminder’s Trendalyzer software has been acquired by Google over a year ago). In my mind, Hans Rosling’s 2006 and 2007 TED presentations about Gapminder really capture the spirit of playful learning. Especially in connection to critical thinking, open-mindedness, creativity, and cultural awareness. (Anthro FTW!)

Now, if I could only get paid to do a project on using Touch devices for playful musicking in learning contexts… 😉

Touch Devices in Education

Repost from: Lounge: Apple Touch Devices in the Classroom?

(Some redundant parts from the last post.)

Watched and blogged about Apple’s enterprise and development media event, yesterday. The event was about what I call “Touch” products (iPhone and iPod Touch).
One thing which struck me is that Phil Schiller started the enterprise section of that presentation with some comments about Stanford. Now, I’m not one to favor the customer-based model of education. I still see Stanford as being about knowledge more than about financial profit.
Still, this all got me thinking: What if we started using Apple’s Touch products in the classroom? Distributing and sharing documents around the group as we are working on diverse projects. Streaming lecture material (audio, video, slides) directly to learners’ handhelds on which they can take notes. Synchronous and asynchronous chats. Collaborative editing. Task management
For that matter, even Microsoft Exchange could make sense in this context. Some campuses already use it for faculty but it’d make perfect sense to have push email, calendars, and contacts on school devices. Secure connections. Global address list. Remote wiping if the device gets stolen or lost.
Even the application distribution system (using the App Store), which may make some developers cringe, could make some sense for schools. Controlling which applications are on school devices sounds awful from the perspective of many a tech enthusiasts, but it could sound really good to school IT managers.
In this sense, Touch devices could make more sense than traditional laptop programs for education. Better battery life, somewhat lower cost, better security, easier maintenance… A Touch program could even have some advantages over newer generation laptop programs, especially in terms of “control.”

I know, I know… I’m sounding like a Pointy-Haired Boss. I’m surprised myself. I guess that, as an ethnographer, I tend to put myself in someone else’s shoes. In this case, it happens to be the shoes of a school administrator.
Of course, I prefer Open devices. In this sense, Google’s Android would satisfy my Open-loving side more than Apple’s Touch products. It’s just that admins tend not to like openness so much and they’re the ones who need to be convinced.